How would that help? Remember, I was able to run at 51x native, but only able to successfully take a screenshot at 31-35x native. Running the game at high resolution wasn't the problem!
You could line up the screenshot while playing the game at its intended speed and then take the screenshot. Otherwise, I guess you could do this by saving a state when the screenshot is lined up, and then restarting the game.
(08-12-2017, 10:46 PM)MayImilae Wrote: [ -> ]How would that help? Remember, I was able to run at 51x native, but only able to successfully take a screenshot at 31-35x native. Running the game at high resolution wasn't the problem!
This was the case because we check for the 16k x 16k resolution limit and scale down the EFB if you configure a bigger resolution. This will happen at 25x IR. Of course, with partial update, you might also get upscaled textures of the native size of 1024, so for such games, 16x IR is the maximum.
Did you know that Pascal increased the maximum framebuffer to 32k x 32k? My 1080 was the only reason I got images as big as I did!
I am curious about Volta. But I guess it is not only the GPU it is also the RAM and CPU, which need the power and performance.
By the way I collected all screenshots here:
https://flic.kr/s/aHsm19fmeJ
(08-13-2017, 03:46 PM)MayImilae Wrote: [ -> ]Did you know that Pascal increased the maximum framebuffer to 32k x 32k? My 1080 was the only reason I got images as big as I did!
This explains why 31,597 x 17280, or 36x native, was the largest size I could manage, even then I often had to lower it for some of the more demanding galaxies.
Your screenshots are awesome. It is astonishing that dolphin has those capabilities. even more than the GPU features.
It also explains why I cannot capture beyond 25x. Because I am using a Maxwell GPU.