Dolphin, the GameCube and Wii emulator - Forums

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I have been using Dolphin 5.0 to run Super Paper Mario for a couple days.  It was working perfectly.  This game requires Bounding Box and EFB to RAM both enabled for some animations to be shown properly, such as doors opening.  Today, I opened SPM up, and it seemed like the two settings mentioned above were off, because the problematic animations were being displayed improperly.  I checked in the graphics options, and they were both on, as they should be.  I turned them off, and then on again, to no avail.  I restarted Dolphin with the same results.  I restarted my computer with the same results.  I deleted the Dolphin directory and reinstalled Dolphin with the same results.  And it still wasn't working.  So, I tried the development builds.  It worked!  But I couldn't use the dev builds because OpenAL wasn't working on them.  And remember, 5.0 was working wonderfully before.

Specs:
Macbook Air, early 2015
MacOS Sierra, 10.12.4
1.6 GHz Intel Core i5 processor
4 GB 1600 MHz DDR3 RAM
Intel HD Graphics 6000 1536 MB

I used Dolphin 5.0, 5.0-5097, and 5.0-5077 (not sure about the dev versions, it was around those)

I am using default settings, except for BBox and EFB to RAM
Is there a reason you need to use OpenAL?
It says in the performance guide that OpenAL is faster. I have personally found that to be true.
The reason that the dev builds work is that bounding box didn't work on systems without opengl 4.3 and SSBO on stable. This was changed in 5.0-2964.
But 5.0 was working perfectly before.... And what about the OpenAL?
you were likely not actually hitting an effect that used bbox until now.

OpenAL was removed. Use cubeb.
The animation for entering and exiting pipes is broken without BBox.
What actually happened was this: It was working fine, and I played to 3-3 (going through plenty of pipes along the way). Next day, I opened SPM, went through a pipe, and realized that it was acting as if BBox was off.
Bounding Box for OSX did not exist in 5.0. There was no fallback or way to do bounding box.
oh right, that's a thing.

Anyways, either you really weren't playing a game that used bbox, or you were using a recent development version and didn't realize (and perhaps we broke something with config, but bbox works for me so)
Well, whatever the issue, I updated to the latest dev version things are working ok. Cubeb seems to stutter a bit more, though. Is there a development version with both BBox and OpenAL, by any chance?
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