I see.. well what else we can do, I don't know about PAL version I have the US version..
Go to
harddisk:\Dolphin-x64 5.0-8xxx\User\Cache
or
documents\dolphin-emu\cache anyway, find the Cache Folder Copy/Paste, Keep it backup.
Then Delete everything inside Cache Folder
If you are using Shader Compilation try to
Check Asynchronous (Ubershaders)
Tick
Check Compile Shaders Before Starting
For Ishiiruka Version
Tab Enchacments Ubershaders:
Hybrid
Tab Hacks:
Full async shader Compilation
Tab Advanced:
Compile Shaders on Startup
Run the game.
If this not working I don't know

None of that will help him. He said monsters are moving normally right? Also, it sounds like the FPS isn't dropping, which would make it a code issue.
Important questions:
What map are you on?
Does it ever stop and go back to normal move speed? Is there a specific time it stops, like changing zones?
When it happens, toggle the 60fps code off and hit apply (nothing should change when turned off), then turn it back on, and hit apply. Does this fix it?
Try dolphin version 5.0-3819 as that's the version I made the code on. This will tell us if it's a version issue.
You said "at full tilt" is it fine at "half tilt"?
Was this code even supposed to work for PAL? I was under the impression we only had NTSC-U and NTSC-J.
Some thought PAL might have the same assembly code as NTSC. The fact the code works at all suggests this could be the case. Someone with PAL could upload a copy of the assembly code for me to confirm.
Apologies for the late response, I was working on some other things for a while.
(06-23-2018, 02:32 PM)One More Try Wrote: [ -> ]None of that will help him. He said monsters are moving normally right? Also, it sounds like the FPS isn't dropping, which would make it a code issue.
Important questions:
What map are you on?
Does it ever stop and go back to normal move speed? Is there a specific time it stops, like changing zones?
When it happens, toggle the 60fps code off and hit apply (nothing should change when turned off), then turn it back on, and hit apply. Does this fix it?
Try dolphin version 5.0-3819 as that's the version I made the code on. This will tell us if it's a version issue.
You said "at full tilt" is it fine at "half tilt"?
It never stops and goes back to normal speed. The change didn't happen during gameplay so I don't believe it's related to something in the game causing it. It happened between two different sessions of playing the game. I just can't recall changing any settings that should effect it. I aim to play the game in Dolphin Ishiiruka with 4K textures and the HD expansion pack with post processing effects. I actually had everything working perfectly with the 60 FPS code at 1440p resolution. Then I recall making a small tweak to the values of the post-processing effects, booted the game up again, and now the glitch occurs. I've tried deleting the post processing effects, running the game in Dolphin 5.0-7988 (which doesn't use the post-processing effects), deleting my save file and reimporting it from my Wii U (just in case the code did something to my save file that caused the issue), deleting the code and reimplementing it, but nothing reverses the issue. Though the game works normally with the code turned off, with or without the enhancements. I also tried running my unpatched backup of the game (i.e without the HD expansion patch) to see if that would reverse it, but to no avail. So I don't think the HD expansion pack is causing the issue either as it was working perfectly before.
I recorded a video of the issue to show it off more clearly. I also noticed that some Ardun's on Gaur Plain have somewhat jumpy walk cycles during this.
https://www.youtube.com/watch?v=w0FlyNv20VU
(06-24-2018, 01:59 PM)One More Try Wrote: [ -> ]Some thought PAL might have the same assembly code as NTSC. The fact the code works at all suggests this could be the case. Someone with PAL could upload a copy of the assembly code for me to confirm.
I can confirm that the code works in the PAL version, and was working without issues for a time, before this random bug showed up all of a sudden. I'm more of a designer than a programmer myself, so I'm not sure how to go about getting the assembly code, but if you know how I should go about it, I'd be willing to try and get it for you sometime soon.
Did you try toggling the code off and back on during play? Even better, just delete the top line of the code that starts with A8. It may induce lag, but it'll help rule things out.
To get the code, start dolphin in debug mode. Using the new QT UI you can go to config -> interface -> Enable debugging UI. Run the game to the Xenoblade splash screen. Pause and go to Symbols -> Save Code. It's be in /documents folder/Dolphin Emulator/Maps. It's about 70mb, but you can zip it to 7mb. You could also enable the code and get to where the problem occurs and save the code a second time, but I'm not sure if that'd tell us anything.
Does starting a new game cause it to occur?
Are you using the code in the first post of this thread?
Does it happen in a new, portable version of dolphin? -- To do this: Make a copy of your dolphin folder and add a blank file called portable.txt to the dolphin.exe folder. Not sure if it works on ishiiruka.
ChikoLad that changes a lot of things.. if you are using HD expansion pack yeap that cost..
From my experience the best stable way to play the game is x3 1080p max resolution not even 4x 2k,
it doesn't matter if your PC is a monster, the HD expansion pack it's amazing but also a beta project.. for example..
Xenoblade HD Texture Expansion Pack Author change the object distance value, without using a cheat code so that makes the game shutters is some specific areas if you are using 60 fps code..
I don't know why but it does for sure, if didn't know about that & using distance object code plus HD texture Pack at the same time that cause new problems.
The only strange thing here is, you said game was running perfectly before Using HD Pack or not..No offense are sure about that? probably you didn't notice when u are play for first time..
or.. maybe it happen only in that areas... the game is huge, you get new characters new skills new animations..
Also yes you can use portable.txt for ishiiruka dolphin to make a complete new fresh start.. like one more try told you..
Wish you to find the problem! : >
Hi, sorry I haven't posted about this in a while.
I seem to have fixed the issue, just now. I'm not 100% sure how, but I'll try to explain.
I was testing Dolphin Ishiiruka's Video Rate Hack on some other games to make them run at 60 FPS as they didn't have Gecko Codes or anything, and it worked perfectly for them. Then I remembered I could try this in Xenoblade.
I first tried turning off your hack and increasing the video rate by 2x, but that just made the game run like it was going in fast forward.
I then tried using both your 60 FPS hack and the Video Rate 2x, and this fixed the issue with the running speed. However, it made the 3D background of the title screen appear black, and the audio very choppy all over the game.
I then turned the Video rate back to 1x, keeping your hack on. Now all issues are fixed and I can play the game perfectly at 60 FPS, with the HD expansion pack, 4K textures, and with the post processing in Dolphin Ishiiruka turned on, and at 1440p screen resolution.
This also fixed the issue within standard Dolphin 5.0.
I have no idea why this fixed things, but I figured I'd post this here in case anyone else has the same issue I had or if they could make sense of why this fixed things for me.
Thanks for the help, and great job on 60 FPS hack!

Glad you figured it out. Very odd it messed with regular dolphin.
I bought this game a long time ago and never got time to sit and play it. What do you guys recommend for the best experience? I found the HD texture pack, that looks great but which codes do you guys recommend?