Dolphin, the GameCube and Wii emulator - Forums

Full Version: Those of you with the GameCube controller working through OTG.
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What build are you guys running? I'm going crazy trying to set up my controller through the official adapter.
(07-31-2017, 05:56 PM)Whatnoww Wrote: [ -> ]What build are you guys running? I'm going crazy trying to set up my controller through the official adapter.

What device are you using?
(07-31-2017, 10:34 PM)Nintonito Wrote: [ -> ]What device are you using?

I'm on the OP 5.
(07-31-2017, 11:57 PM)Whatnoww Wrote: [ -> ]I'm on the OP 5.

That's quite interesting then. What exactly is the main issue? Is the device not registering at all, are you seeing issues with multiple controllers?
(08-01-2017, 01:50 AM)Nintonito Wrote: [ -> ]That's quite interesting then.  What exactly is the main issue?  Is the device not registering at all,  are you seeing issues with multiple controllers?

It will detect the GameCube controller and request for USB access when entering the game, in particular Melee. I've enabled all 4 ports, disabled all ports except 1, tried doing the same process with the 4 different ports, given access and made sure it's not the adapter messing up. It works on PC but not on Android so I'm assuming I've got to be in a specific build that isn't bugged. I'm only using one controller.
(08-01-2017, 03:46 AM)Whatnoww Wrote: [ -> ]It will detect the GameCube controller and request for USB access when entering the game, in particular Melee. I've enabled all 4 ports, disabled all ports except 1, tried doing the same process with the 4 different ports, given access and made sure it's not the adapter messing up. It works on PC but not on Android so I'm assuming I've got to be in a specific build that isn't bugged. I'm only using one controller.

A possible issue is that the number of input devices being exposed by the adaptor may be causing the device to hang up on USB connectivity (this was a known issue when the adaptor support was first merged to android). It's possible this could be a device specific issue, and while I wouldn't rule out a potential fix on the dolphin side it's happened before where USB OTG is the culprit.
(08-01-2017, 04:43 AM)Nintonito Wrote: [ -> ]A possible issue is that the number of input devices being exposed by the adaptor may be causing the device to hang up on USB connectivity (this was a known issue when the adaptor support was first merged to android).

Wasn't that problem with the Mayflash adapter in PC mode, not Wii U adapters?
(08-01-2017, 04:46 AM)JosJuice Wrote: [ -> ]Wasn't that problem with the Mayflash adapter in PC mode, not Wii U adapters?

I believe it's problems with both. I could be wrong however as that was almost a year ago by this point, but I remember android having a fart about so many input devices being exposed.
(08-01-2017, 05:35 AM)Nintonito Wrote: [ -> ]I believe it's problems with both.  I could be wrong however as that was almost a year ago by this point, but I remember android having a fart about so many input devices being exposed.

Afaik those problems were fixed, and OTG still works over USB after accepting input and restarting dolphin. Still won't detect input though.
Something I forgot to mention. Whenever I would select ok on the USB pop-up, my screen would go black until I changed my rotation.u
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