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[Image: ubershadersheadermini.jpg]


A new article has been published on the Dolphin blog - Ubershaders: A Ridiculous Solution to an Impossible Problem

Feel free to discuss the article on this thread.


Special thanks to leoetlino for helping with the image code for the article, and karasuhebi, Benny-chan, and everyone else who helped proofread and refine this monster!

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Amazing read, thank you very much for putting the time and effort into writing this all up!

I'm interested in seeing what NVIDIA has to say in response to the driver-related stuff in the article. I also LOL'ed pretty hard with the macOS comment. XD


Congrats to everyone involved, this was an unimaginable amount of work and I'm so glad to see it realized!
It is about time!

But seriously, this is amazing! Thanks for all the great work putting into Dolphin all these years! Cheers to Dolphin once more. The article perfectly sums it up: "This is the dawn of the Ubershader era."
Hot diggity damn guys, my hat is off to you all right now. I have actually been using the PR builds pretty much exclusively over the last week or so and the progress and improvements are impressive. Now that it has been merged in its more or less final form, the testing must commence. I love Dolphin, I love the people taking the time to work on this project and I am happy to say that I have seen this project progress from a soundless slide show to a fully workable replacement for GC/Wii.

Keep up the awesome work!

LinAGKar

I feel like you should clarify whether you're talking about the proprietary or open-source AMD Linux driver.
Great job and thank you to the Dolphin team for all of their great work and continuous support. Also, big thank you for getting rid of the stuttering ☺️!
Thank you and congratulations for solving this big and complex issue. I have been tracking the PR since almost the beggining and it's awesome that it could be completed  Big Grin .
What a read! Thanks so much for your continued effort and persistence to combat emulation issues.

Pirateguybrush

I might know how you can get nVidia's DX9, DX11, and OpenGL shaders.

Helixmod will dump DX9 shaders, it's a tool designed to fix shaders that are broken when running with a stereoscopic display.

http://helixmod.blogspot.com.au/2010/12/how-to-guides.html
http://wiki.bo3b.net/index.php?title=Lesson_1

3DMigoto is similar, but for DX11
https://github.com/bo3b/3Dmigoto/releases

A 3D community member who goes by Helifax has built a tool for working with OpenGL shaders for the same purpose. You can find him on the 3D Vision forums.
https://forums.geforce.com/default/board/49/3d-vision/1/

Maybe this will help?
Great news !!
Ubershader is my favorite feature since I read dolphin progress report !
Great job to Phire and Stenzek. Players love you <3
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