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Full Version: Project 64 runs at same frame rate as N64?
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I remember that PJ64 is banned from being used in many speedruns because it lacks proper timings and generally runs too fast. Especially in Ocarina of Time for example, someone (Cosmo?) showed that PJ64 overclocks during load times to load way faster than console. If you want a good N64 (and most other systems, actually) emulator, get BizHawk.
Thanks Smile
(07-25-2017, 08:17 AM)andykara2003 Wrote: [ -> ]Ahh thanks - as I say Goldeneye runs between 20-35 fps - if the emulator lags less, why wouldn't it run much faster? I'm not doubting you, just curious..

PJ64 has inaccurate timings, but it's close enough to the real hardware so that's why FPS won't go up like crazy.
If you want higher FPS on unlocked FPS games like Goldeneye, you should try 1964 Ultrafast. It has a option to overclock the N64 CPU.
(07-25-2017, 04:47 PM)DrHouse64 Wrote: [ -> ]PJ64 has inaccurate timings, but it's close enough to the real hardware so that's why FPS won't go up like crazy.
If you want higher FPS on unlocked FPS games like Goldeneye, you should try 1964 Ultrafast. It has a option to overclock the N64 CPU.

The latest version of pj64 has overclocking as well now.
(07-26-2017, 01:37 AM)ExtremeDude2 Wrote: [ -> ]The latest version of pj64 has overclocking as well now.

Oh, good to know.
Do you mean it runs the games at high frame rates but the game still runs at normal speed? I just downloaded the latest version and can't see the setting for this..?
(07-26-2017, 09:02 PM)andykara2003 Wrote: [ -> ]Do you mean it runs the games at high frame rates but the game still runs at normal speed? I just downloaded the latest version and can't see the setting for this..?

It isn't in the stable version, you'll have to get it off of github (and compile it):

https://github.com/project64/project64
Thanks for that - where can I find out how to compile it?
(07-27-2017, 05:25 AM)andykara2003 Wrote: [ -> ]Thanks for that - where can I find out how to compile it?

You can just compile it in the latest Visual Studio without anything extra needed afaik.
Ahh sounds like I'll need to do some research, thanks for the pointers.
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