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I created the GameSettings folder and placed the Twighlight Princess Hack and noticed some major performance increases.

If I understand this correctly all this hack really does is disable some bloom effects that slow down the emu drastically.

Can we use this hack for other games or are there any other GameSettings ini changes we can make to improve performance ?

GameCube NTSC-U
GZ2E01.ini
-----------------cut here--------------------------
[OnFrame]
$Hyrule Field Speed Hack
0x8003D50C:dword:0x60000000
0x8003D528:dword:0x60000000
0x8003D540:dword:0x60000000
0x8003D55C:dword:0x60000000
0x8003D5B8:dword:0x60000000
0x8003D5D4:dword:0x60000000
0x8003D5EC:dword:0x60000000
0x8003D608:dword:0x60000000
[OnFrame_Enabled]
$Hyrule Field Speed Hack
-----------------cut here-------------------------

GameCube PAL
GZ2P01.ini
-----------------cut here--------------------------
[OnFrame]
$Hyrule Field Speed Hack
0x8003d63c:dword:0x60000000
0x8003d658:dword:0x60000000
0x8003d670:dword:0x60000000
0x8003d68c:dword:0x60000000
0x8003d6e8:dword:0x60000000
0x8003d704:dword:0x60000000
0x8003d71c:dword:0x60000000
0x8003d738:dword:0x60000000
[OnFrame_Enabled]
$Hyrule Field Speed Hack
It is cutting out some of the minimap rendering code, it doesn't effect the bloom effects.
The minimap renders in a stupid way that slows down Dolphin, the hack changes it a bit.
https://github.com/dolphin-emu/dolphin
See the link above for the GitHub link for Dolphin master
Looks like it has GameSettings presaved to help boot games and increase performance with game specific settings already set.
Example bounding box preenabled for  Paper Mario and Twighlight Princess Speedhack + many other game specific settings that are required for other games to boot
Download the full masterfile here and move the GameSettings folder from Data/Sys to the dolphin-emu folder.
There are thousands of per game settings here that should benefit anyone trying to run dolphin on Android
(07-16-2017, 02:58 PM)Sonicadvance1 Wrote: [ -> ]It is cutting out some of the minimap rendering code, it doesn't effect the bloom effects.
The minimap renders in a stupid way that slows down Dolphin, the hack changes it a bit.

I have heard of an action Replay code to disable Bloom effects , could using this help with Android performance ?
Why is the GameSettings folder not included in the Android build ?? 


This is confirmed to fix many games that never booted before.


I can confirm these settings are working on Android.
(07-17-2017, 01:02 AM)cruise871 Wrote: [ -> ]Why is the GameSettings folder not included in the Android build ?? 

We can't read from an internal GameSettings directory the way that PC versions of Dolphin do, because the way that Dolphin reads GameSettings doesn't fit with the way that Android stores installed applications. We don't want to automatically extract thousands of files to the user directory either, because that would be a lot of files (which in particular is a problem due to the time needed to extract them all).

A while ago, I attempted to make Dolphin support reading GameSettings stored inside the installed Android app so that it would work like on PC, but I hit a roadblock and wasn't able to finish the pull request...
(07-17-2017, 01:20 AM)JosJuice Wrote: [ -> ]We can't read from an internal GameSettings directory the way that PC versions of Dolphin do, because the way that Dolphin reads GameSettings doesn't fit with the way that Android stores installed applications. We don't want to automatically extract thousands of files to the user directory either, because that would be a lot of files (which in particular is a problem due to the time needed to extract them all).

A while ago, I attempted to make Dolphin support reading GameSettings stored inside the installed Android app so that it would work like on PC, but I hit a roadblock and wasn't able to finish the pull request...

I can confirm the GameSettings folder is working after moving the folder to the Dolphin-emu folder.
When Android version of Dolphin will support Local AD-HOC Multiplayer!!!!!!!!!!!!!
(07-23-2017, 10:36 PM)rounak5075 Wrote: [ -> ]When Android version of Dolphin will support Local AD-HOC Multiplayer!!!!!!!!!!!!!

When smartphones get good enough hardware to support GC/Wii games´ multiplayer modes. 
When somebody bothers to implement it. There is currently 1.5 regular devs that care about Dolphin on Android right now, and one of those devs only cares about the rendering pipeline Tongue
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