Dolphin, the GameCube and Wii emulator - Forums

Full Version: Bound boxing for paper mario
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(07-14-2017, 02:07 AM)nonexist Wrote: [ -> ]Bbox emulación work fine

Tested in one plus 5. I'm playing last episode right now.

Could I get a copy of your gfx file and config then, cause this game is my shit
What about sync on skip idle with dual core enabled and without SyncGPU?

SyncOnSkipIdle = True

This seems to help better than SyncGPU with the desyncs as it did a year ago or longer with Twilight Princess on dual core.
Normally TP would freeze when entering/exiting areas without sync on skip idle enabled when using dual core,and SyncGPU was bad for performance from constant stuttering not related to shaders.
In some cases,this alternative may fail to work for some games,but I find it works really well for me.
(07-14-2017, 03:28 PM)retroben Wrote: [ -> ]What about sync on skip idle with dual core enabled and without SyncGPU?

That is the default configuration. But keep in mind that this only works if the game uses a statically linked idle loop from the Nintendo SDK. That is the only idle loop we're detecting.
(07-14-2017, 08:07 PM)degasus Wrote: [ -> ]That is the default configuration. But keep in mind that this only works if the game uses a statically linked idle loop from the Nintendo SDK. That is the only idle loop we're detecting.

So is there no way for it to work then?
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