Dolphin, the GameCube and Wii emulator - Forums

Full Version: Vulkan + Win10 x64 + Intel Skull Canyon NUC (Iris Pro 580) = Broken
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Please try this build and let me know if it works: https://dl.dolphin-emu.org/prs/pr-5636-dolphin-latest-x64.7z
(06-18-2017, 03:46 PM)shuffle2 Wrote: [ -> ]Please try this build and let me know if it works: https://dl.dolphin-emu.org/prs/pr-5636-dolphin-latest-x64.7z

No difference.
Sad Does it crash with exactly the same stack trace?
(06-19-2017, 05:39 AM)shuffle2 Wrote: [ -> ]Sad Does it crash with exactly the same stack trace?

Code:
Unhandled exception at 0x00007FF6FBEC6596 in Dolphin.exe: 0xC0000005: Access violation reading location 0x0000000000000000.

Code:
> Dolphin.exe!00007ff6fbec6596() Unknown
  igc64.dll!00007fff2db00e3d() Unknown
  igc64.dll!00007fff2db07d42() Unknown
  igc64.dll!00007fff2d4c4db3() Unknown
  igc64.dll!00007fff2db37bd6() Unknown
  ntdll.dll!LdrpCallInitRoutine() Unknown
  ntdll.dll!LdrShutdownProcess() Unknown
  ntdll.dll!RtlExitUserProcess() Unknown
  kernel32.dll!ExitProcessImplementation() Unknown
  igc64.dll!00007fff2db3c954() Unknown
  igc64.dll!00007fff2db07ba6() Unknown
  igc64.dll!00007fff2db07bd9() Unknown
  igc64.dll!00007fff2dc72eba() Unknown
  igc64.dll!00007fff2db3c8ab() Unknown
  igc64.dll!00007fff2da54921() Unknown
  igc64.dll!00007fff2d8a9280() Unknown
  igc64.dll!00007fff2d8b1976() Unknown
  igc64.dll!00007fff2d8b8277() Unknown
  igc64.dll!00007fff2d8aa261() Unknown
  igc64.dll!00007fff2da6093a() Unknown
  igc64.dll!00007fff2d8b8631() Unknown
  igc64.dll!00007fff2d4cc757() Unknown
  igc64.dll!00007fff2db8a2d3() Unknown
  igc64.dll!00007fff2dbed746() Unknown
  igc64.dll!00007fff2dbed48c() Unknown
  igc64.dll!00007fff2dbed21f() Unknown
  igvk64.dll!00007fff10ff7a4e() Unknown
  igvk64.dll!00007fff10fe1ee3() Unknown
  igvk64.dll!00007fff10fd1f90() Unknown
  igvk64.dll!00007fff11014267() Unknown
  Dolphin.exe!00007ff6fc13ce42() Unknown
  Dolphin.exe!00007ff6fc13cf22() Unknown
  Dolphin.exe!00007ff6fc151aba() Unknown
  Dolphin.exe!00007ff6fc150cf1() Unknown
  Dolphin.exe!00007ff6fc154576() Unknown
  Dolphin.exe!00007ff6fbf46fff() Unknown
  Dolphin.exe!00007ff6fbf5521d() Unknown
  Dolphin.exe!00007ff6fbf54f43() Unknown
  Dolphin.exe!00007ff6fbf40964() Unknown
  Dolphin.exe!00007ff6fbf44754() Unknown
  Dolphin.exe!00007ff6fbf443b9() Unknown
  Dolphin.exe!00007ff6fbf44125() Unknown
  Dolphin.exe!00007ff6fbf75319() Unknown
  Dolphin.exe!00007ff6fbf768f6() Unknown
  Dolphin.exe!00007ff6fbef2309() Unknown
  ucrtbase.dll!thread_start<unsigned int (__cdecl*)(void * __ptr64)>() Unknown
  kernel32.dll!BaseThreadInitThunk() Unknown
  ntdll.dll!RtlUserThreadStart() Unknown


What is happening is slightly different than before. It seems to get a little further and takes much longer before it crashes. However, Dolphin still sits there eating all available memory.

Code:
> igc64.dll!00007fff2d4fada0() Unknown
  igc64.dll!00007fff2d8b7e8a() Unknown
  igc64.dll!00007fff2d8b80a9() Unknown
  igc64.dll!00007fff2d8b0652() Unknown
  igc64.dll!00007fff2d8b8277() Unknown
  igc64.dll!00007fff2d8aa261() Unknown
  igc64.dll!00007fff2da6093a() Unknown
  igc64.dll!00007fff2d8b8631() Unknown
  igc64.dll!00007fff2d4cc757() Unknown
  igc64.dll!00007fff2db8a2d3() Unknown
  igc64.dll!00007fff2dbed746() Unknown
  igc64.dll!00007fff2dbed48c() Unknown
  igc64.dll!00007fff2dbed21f() Unknown
  igvk64.dll!00007fff02a87a4e() Unknown
  igvk64.dll!00007fff02a71ee3() Unknown
  igvk64.dll!00007fff02a61f90() Unknown
  igvk64.dll!00007fff02aa4267() Unknown
  Dolphin.exe!00007ff6fc13ce42() Unknown
  Dolphin.exe!00007ff6fc13cf22() Unknown
  Dolphin.exe!00007ff6fc151aba() Unknown
  Dolphin.exe!00007ff6fc150cf1() Unknown
  Dolphin.exe!00007ff6fc154576() Unknown
  Dolphin.exe!00007ff6fbf46fff() Unknown
  Dolphin.exe!00007ff6fbf5521d() Unknown
  Dolphin.exe!00007ff6fbf54f43() Unknown
  Dolphin.exe!00007ff6fbf40964() Unknown
  Dolphin.exe!00007ff6fbf44754() Unknown
  Dolphin.exe!00007ff6fbf443b9() Unknown
  Dolphin.exe!00007ff6fbf44125() Unknown
  Dolphin.exe!00007ff6fbf75319() Unknown
  Dolphin.exe!00007ff6fbf768f6() Unknown
  Dolphin.exe!00007ff6fbef2309() Unknown
  ucrtbase.dll!thread_start<unsigned int (__cdecl*)(void * __ptr64)>() Unknown
  kernel32.dll!BaseThreadInitThunk() Unknown
  ntdll.dll!RtlUserThreadStart() Unknown


Before the crash, the video thread appears to get stuck in a loop. Last entry in the call stack iterates through:
Code:
1st) igc64.dll!00007fff2d4fada0() Unknown
2nd) igc64.dll!00007fff2d4fada3() Unknown
3rd) igc64.dll!00007fff2d4fada5() Unknown
4th) igc64.dll!00007fff2d4fadac() Unknown
5th) igc64.dll!00007fff2d4fadb0() Unknown
6th) igc64.dll!00007fff2d4fadb4() Unknown
7th) igc64.dll!00007fff2d4fadb8() Unknown
8th) igc64.dll!00007fff2d4fadbb() Unknown
I will upload pre and post crash dumps as soon as they have done compressing (~2 hours).
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