Dolphin, the GameCube and Wii emulator - Forums

Full Version: [Unofficial] UDPMote for android
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(04-02-2018, 12:47 AM)JustDevel Wrote: [ -> ]Thanks for that. Can I have a PATCH for UDPWii? Not client. And where I need to put it?

You can check my initial udp port here (you need to update the code since this is old): https://github.com/kevlahnota/Ishiiruka/commit/aca2fe41a9fa7b229a2e51e736cbc92efcd2cada
(04-16-2018, 11:10 PM)kevlahnota Wrote: [ -> ]You can check my initial udp port here (you need to update the code since this is old): https://github.com/kevlahnota/Ishiiruka/commit/aca2fe41a9fa7b229a2e51e736cbc92efcd2cada

Is there any file that I can move to specific folder?
(04-21-2018, 07:17 PM)JustDevel Wrote: [ -> ]Is there any file that I can move to specific folder?

You need to edit the files manually. We cannot copy paste files since some code changes when the main branch is updated, so you need to edit specifics only. If you visit the link the one highlighted in green are the one you need to edit or insert. (.cpp and .h are the files needed to edit, the filenames are also indicated there).
(04-21-2018, 07:17 PM)JustDevel Wrote: [ -> ]Is there any file that I can move to specific folder?

You do understand that this is not "plug and play"?

You actually have to create the whole update yourself and then compile it on your computer (can take 10 minutes to more than an hour depending on your computer) with no guarantee it will work.
(04-23-2018, 01:10 PM)kevlahnota Wrote: [ -> ]You need to edit the files manually. We cannot copy paste files since some code changes when the main branch is updated, so you need to edit specifics only. If you visit the link the one highlighted in green are the one you need to edit or insert. (.cpp and .h are the files needed to edit, the filenames are also indicated there).

how can i compile "udp" dolphin?
(04-24-2018, 09:13 PM)JustDevel Wrote: [ -> ]how can i compile "udp" dolphin?

It's the same method as the Main branch (Just select your platform ie.. windows, linux, mac). Just Read here its there: https://github.com/dolphin-emu/dolphin
(04-25-2018, 12:07 AM)kevlahnota Wrote: [ -> ]It's the same method as the Main branch (Just select your platform ie.. windows, linux, mac). Just Read here its there: https://github.com/dolphin-emu/dolphin

File: "..\Binary\x64\Dolphin.exe" -> no files found.

Usage: File [/nonfatal] [/a] ([/r] [/x filespec [...]] filespec [...] |
   /oname=outfile one_file_only)
Error in script "C:\Users\flower\Desktop\dolphin-master\Installer\Installer.nsi" on line 140 -- aborting creation process
(04-25-2018, 12:55 AM)JustDevel Wrote: [ -> ]File: "..\Binary\x64\Dolphin.exe" -> no files found.

Usage: File [/nonfatal] [/a] ([/r] [/x filespec [...]] filespec [...] |
   /oname=outfile one_file_only)
Error in script "C:\Users\flower\Desktop\dolphin-master\Installer\Installer.nsi" on line 140 -- aborting creation process

Creating an installer isn't important at all. The important thing is that you've used Visual Studio (if you're on Windows, that is) to build Dolphin.
(04-25-2018, 12:07 AM)kevlahnota Wrote: [ -> ]It's the same method as the Main branch (Just select your platform ie.. windows, linux, mac). Just Read here its there: https://github.com/dolphin-emu/dolphin

[color=#000000]Can you make Dolphin 5.0 udp release? Not dev build, please.[/color]
(04-25-2018, 07:48 PM)JustDevel Wrote: [ -> ][color=#000000]Can you make Dolphin 5.0 udp release? Not dev build, please.[/color]

No, just no...

Always use the latest dev-builds: If something doesn't work we will always ask you to first try the latest development build because they are more feature rich, more stable and faster than the "stable" version. 
Also remember: If something doesn't work in the UDPmote Dolphin you can only get support in this thread, not anywhere else on the forums so it is better to have the latest dev-version which has the latest fixes.

What is your reason to not want to use a dev-build?
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