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Full Version: F-Zero GX on Development Build not working
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have latest 382.05 driver and have restored defaults and still crashes with anti-aliasing..... Sad
Right lads, have discovered after testing allday that it it in fact the Vulkan only Graphics backend that crashes on ALL games when using anti-aliasing (both MSAA and SSAA). OpenGL can still use anti-aliasing. Should i start a new thread with the correct problem in the title?
So, you're reporting that if you use Vulkan with MSAA or SSAA then it crashes the games, but OpenGL works fine?
(05-21-2017, 05:02 AM)envisaged0ne Wrote: [ -> ]So, you're reporting that if you use Vulkan with MSAA or SSAA then it crashes the games, but OpenGL works fine?

exactly bud. on all games vulkan anti-aliasing seems to be broken.
is there a crash log i can provide?
Dolphin 5.0 - 4072: OpenGL backend

F-Zero starts fine, but the starting demo is weird (it shows wrong parts of the track).

When you go to selection screen, background is missing.

All vehicles are also missing from the vehicle selection screen.

Note that Fzero worked fine with previous versions (i don't know how far back), and still works fine with Ishiiruka Dolphin. Haven't change any settings.

UPDATE: v5.0-4074 solves the problem!
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