Direct codes of ARcode and Gecko do not function in the MEM 2 area.
How to write to MEM 2 area with cheat code?
Is there a build of Dolphin that supports writing to the MEM 2 area?
Please help!!
what is your address, size, and value
(04-19-2017, 12:05 PM)gamemasterplc Wrote: [ -> ]あなたの住所、サイズ、価値は何ですか?
i used Win7x64.
Thanks for the reply. And please forgive my poor English.
I would like to compare the values of MEM area 2 (0x90000000 ~) and create an identification code.
The usual Wii code identification code is as follows
MEM 1:28aaaaaa xxxxyyyy
MEM 2:38aaaaaa xxxxyyyy
(For example, if the value of 28aaaaaa is xxxx == yyyy, the following code will be executed)
I'd like to do this with MEM 2 (the game is Monster Hunter Tri)
However, 38aaaaaa code does not work with MEM2 (0x90000000 ~).
MEM 2 stores the number of items and variable values such as stamina.
I am bothered by this problem very much.
Is there a way to make the code work with MEM 2?
Or how do I copy the value of MEM 2 to MEM 1?
you have to add a 42000000 90000000 line at the top of the code and copy the lowest 25 bits of the address. this is for Gecko only
(04-19-2017, 09:31 PM)gamemasterplc Wrote: [ -> ]you have to add a 42000000 90000000 line at the top of the code and copy the lowest 25 bits of the address. this is for Gecko only
Thank you for your reply.
How do you specifically describe the copy of the lower 25 bits?
Monster Hunter Try (JP) has current item ID and his number every 2 bytes from 0x900FCDB8.
What kind of code should I write to copy this to the lower 25 bits?
I'm sorry to reply you again and again.
Please take a look at:
http://geckocodes.org/index.php?arsenal=1
"Set Base Address to"
Code:
42TYZ00N XXXXXXXX
42000 : ba = XXXXXXXX
42001 : ba = grN+XXXXXXXX
42010 : ba = ba+XXXXXXXX
42011 : b a= ba+grN+XXXXXXXX
42100 : ba += XXXXXXXX
42101 : ba += grN+XXXXXXXX
42110 : ba += ba+XXXXXXXX
42111 : ba += ba+grN+XXXXXXXX
52010 : ba = po+XXXXXXXX
52011 : ba = po+grN+XXXXXXXX
52110 : ba += po+XXXXXXXX
52111 : ba += po+grN
So if you want to access mem1 afterwards, you need to reset the base address, i guess. Maybe even put the reset on top of the codes too? Not sure if base address sticks for the next run of the code handler.
(04-20-2017, 01:26 AM)mimimi Wrote: [ -> ]Please take a look at:
http://geckocodes.org/index.php?arsenal=1
"Set Base Address to"
Code:
42TYZ00N XXXXXXXX
42000 : ba = XXXXXXXX
42001 : ba = grN+XXXXXXXX
42010 : ba = ba+XXXXXXXX
42011 : b a= ba+grN+XXXXXXXX
42100 : ba += XXXXXXXX
42101 : ba += grN+XXXXXXXX
42110 : ba += ba+XXXXXXXX
42111 : ba += ba+grN+XXXXXXXX
52010 : ba = po+XXXXXXXX
52011 : ba = po+grN+XXXXXXXX
52110 : ba += po+XXXXXXXX
52111 : ba += po+grN
So if you want to access mem1 afterwards, you need to reset the base address, i guess. Maybe even put the reset on top of the codes too? Not sure if base address sticks for the next run of the code handler.
Thanks for the reply.
I saw the code above, but I can understand only a little.
If possible, copy the value of 0x900FCDB8 written above to MEM1 (?) And write one example code to execute?
what do you need the value moved to MEM1 for
(04-20-2017, 12:57 PM)gamemasterplc Wrote: [ -> ]what do you need the value moved to MEM1 for
I would like to copy a constantly changing value such as the number of items and boss's HP to MEM 1.
And I would like to identify and change those varying values with MEM 1 using the identification code (28aaaaaa).
Moved to Development Discussion...