(04-20-2017, 11:26 PM)Ivybridge11 Wrote: [ -> ]Also, why do you keep calling it 'Dolphine'?
Actually, OP's been calling it "Do
plhine" (pronounced doppel-heen) this entire time, not be confused with "Do
lphine". At any rate "Do
plhine" is actually a doppelganger version. Legend says it rose from the ashes of the old Dolphin Pro 7.0 codebase...
Anyway, I believe Dolphin can theoretically run on an XBone, if you went with a software renderer + interpreter. You could render frames per minutes, probably.
(04-21-2017, 12:01 AM)Shonumi Wrote: [ -> ]Actually, OP's been calling it "Doplhine" (pronounced doppel-heen) this entire time, not be confused with "Dolphine". At any rate "Doplhine" is actually a doppelganger version. Legend says it rose from the ashes of the old Dolphin Pro 7.0 codebase...
Anyway, I believe Dolphin can theoretically run on an XBone, if you went with a software renderer + interpreter. You could render frames per minutes, probably.
Got the p and l the wrong way round then lol. Oh well.

(04-04-2017, 01:54 AM)Helios Wrote: [ -> ]This is great.
> Hey I think you should port Dolphin to Xbox one
"It's not even remotely worth the effort for how slow the CPU is"
> You don't know until you try
"Nobody wants to waste time. You're free to try though"
> [Legendary "sry im not a coder" response]
beautiful. 
Lol, I agree. TBH, I'm not convinced the OP isn't a troll.
You guys are saying hacking an xbox one is easy. I haven't seen anyone do it since 2014
(04-21-2017, 12:01 AM)Shonumi Wrote: [ -> ]Actually, OP's been calling it "Doplhine" (pronounced doppel-heen) this entire time, not be confused with "Dolphine". At any rate "Doplhine" is actually a doppelganger version. Legend says it rose from the ashes of the old Dolphin Pro 7.0 codebase...
Anyway, I believe Dolphin can theoretically run on an XBone, if you went with a software renderer + interpreter. You could render frames per minutes, probably.
Ah, Dolphin Pro 7.0. 'twas the greatest version of Dolphin ever released. It emulated the Wii U perfectly,
and emulated the Switch years before it had even been announced. It was a tragedy to lose the source code in the Great Nintendo War of 2012.
Some say the lost devs are still trapped in Miiverse, trying to break free.
for the record, there is no hacking needed. Anyone can develop a UWP for xbox one (and jit is supported). So anyone presuming "hacking" the xbox is a prerequisite is wrong.
(06-04-2017, 11:09 AM)shuffle2 Wrote: [ -> ]for the record, there is no hacking needed. Anyone can develop a UWP for xbox one (and jit is supported). So anyone presuming "hacking" the xbox is a prerequisite is wrong.
For the record... how high do you think the chance will be that 1. Microsoft will allow this? and 2. Nintendo would allow this?
I will tell you this:
https://arstechnica.com/gaming/2017/04/microsoft-formally-bans-emulators-on-xbox-windows-10-download-shops/ ---> Microsoft says No....
and this:
https://www.nintendo.com/corp/legal.jsp ---> Nintendo says no if you use Nintendo roms...
and then we are not touching on the speed of the AMD Jaguar CPU that is in there: It is slower than the Zambezi desktop CPU's, and these desktop CPU's already struggle with Dolphin and they are clocked twice as high.
I'm just saying it's totally possible for dolphin to run on xbox one without doing anything special; you just need a developer account (which anyone can get). Putting dolphin in the store and its possible performance is a different story.