Dolphin, the GameCube and Wii emulator - Forums

Full Version: Fastest build of Dolphin so far?
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(11-02-2009, 03:08 AM)ugoo Wrote: [ -> ]4472 ran all my games at full speed such as prime 1 and 2, wind waker and twilight princess, brawl and melee, and double dash and mario kart wii i think some part of the autoframeskip or the frameskipper was fixed cause frameskipping for the first time was smooth when set from 1 to 7 for me 8 and 9 where still way to jittery and this was all on an intel chipset on a laptop with DX9 plugin
hey ugoo....can you tell me what config you use to play mario kart wii...bcuz i get great speed but many graphical errors. :S
I have been doing alot of benchmarking and testing with dolphin over the past few days. I am going to start a thread sometime next week to talk about some serious core issues with the software.
(02-12-2010, 02:15 AM)GundamQuatro Wrote: [ -> ]
(11-02-2009, 03:08 AM)ugoo Wrote: [ -> ]4472 ran all my games at full speed such as prime 1 and 2, wind waker and twilight princess, brawl and melee, and double dash and mario kart wii i think some part of the autoframeskip or the frameskipper was fixed cause frameskipping for the first time was smooth when set from 1 to 7 for me 8 and 9 where still way to jittery and this was all on an intel chipset on a laptop with DX9 plugin
hey ugoo....can you tell me what config you use to play mario kart wii...bcuz i get great speed but many graphical errors. :S
(02-12-2010, 03:08 AM)Headcase Wrote: [ -> ]I have been doing alot of benchmarking and testing with dolphin over the past few days. I am going to start a thread sometime next week to talk about some serious core issues with the software.
(02-12-2010, 02:15 AM)GundamQuatro Wrote: [ -> ]
(11-02-2009, 03:08 AM)ugoo Wrote: [ -> ]4472 ran all my games at full speed such as prime 1 and 2, wind waker and twilight princess, brawl and melee, and double dash and mario kart wii i think some part of the autoframeskip or the frameskipper was fixed cause frameskipping for the first time was smooth when set from 1 to 7 for me 8 and 9 where still way to jittery and this was all on an intel chipset on a laptop with DX9 plugin
hey ugoo....can you tell me what config you use to play mario kart wii...bcuz i get great speed but many graphical errors. :S

wait???does this have anything to do with my problem???you didn't quote for nothing did you?
(02-12-2010, 04:27 AM)GundamQuatro Wrote: [ -> ]
(02-12-2010, 03:08 AM)Headcase Wrote: [ -> ]I have been doing alot of benchmarking and testing with dolphin over the past few days. I am going to start a thread sometime next week to talk about some serious core issues with the software.
(02-12-2010, 02:15 AM)GundamQuatro Wrote: [ -> ]
(11-02-2009, 03:08 AM)ugoo Wrote: [ -> ]4472 ran all my games at full speed such as prime 1 and 2, wind waker and twilight princess, brawl and melee, and double dash and mario kart wii i think some part of the autoframeskip or the frameskipper was fixed cause frameskipping for the first time was smooth when set from 1 to 7 for me 8 and 9 where still way to jittery and this was all on an intel chipset on a laptop with DX9 plugin
hey ugoo....can you tell me what config you use to play mario kart wii...bcuz i get great speed but many graphical errors. :S

wait???does this have anything to do with my problem???you didn't quote for nothing did you?

The whole problem in a nutshell is that there is no way you are going to get Software to emulate hardware correctly without having a magnitude of power above the hardware you are emulating.

Do not expect flawless glitch free performance out of Dolphin.

One of the issues it does have is poor distrobution across the processor cores. IE its not multithreading correctly from what i can tell.

Its gonna take a few days of testing to ferret this out.

A good solution would be a PCI Express card with alot of the ARM core hardware on it for both the GPU and MCU. Using the PCIE buss to transfer data. In fact it would make more sense to sort of build a mini WII on a PCIE card with its own drive hookup and have it controlled by the host machine.

Another sulution would be to use multicore processing correctly by breaking up process into each core. on a 4 core machine this would leave one core just to run the executable and use one core the GPU emulation and the other core for MCU emulation and yet the third core for other peripheral hardware emulation with the exe running in core 4 handling the data distrobution.
(02-12-2010, 04:27 AM)GundamQuatro Wrote: [ -> ]
(02-12-2010, 03:08 AM)Headcase Wrote: [ -> ]I have been doing alot of benchmarking and testing with dolphin over the past few days. I am going to start a thread sometime next week to talk about some serious core issues with the software.
(02-12-2010, 02:15 AM)GundamQuatro Wrote: [ -> ]
(11-02-2009, 03:08 AM)ugoo Wrote: [ -> ]4472 ran all my games at full speed such as prime 1 and 2, wind waker and twilight princess, brawl and melee, and double dash and mario kart wii i think some part of the autoframeskip or the frameskipper was fixed cause frameskipping for the first time was smooth when set from 1 to 7 for me 8 and 9 where still way to jittery and this was all on an intel chipset on a laptop with DX9 plugin
hey ugoo....can you tell me what config you use to play mario kart wii...bcuz i get great speed but many graphical errors. :S

wait???does this have anything to do with my problem???you didn't quote for nothing did you?

The whole problem in a nutshell is that there is no way you are going to get Software to emulate hardware correctly without having a magnitude of power above the hardware you are emulating.

Do not expect flawless glitch free performance out of Dolphin.

One of the issues it does have is poor distrobution across the processor cores. IE its not multithreading correctly from what i can tell.

Its gonna take a few days of testing to ferret this out.

A good solution would be a PCI Express card with alot of the ARM core hardware on it for both the GPU and MCU. Using the PCIE buss to transfer data. In fact it would make more sense to sort of build a mini WII on a PCIE card with its own drive hookup and have it controlled by the host machine.

Another sulution would be to use multicore processing correctly by breaking up process into each core. on a 4 core machine this would leave one core just to run the executable and use one core the GPU emulation and the other core for MCU emulation and yet the third core for other peripheral hardware emulation with the exe running in core 4 handling the data distrobution.
I talked with some friends who work with micro controllers for a living. Most of them work with Power PC and similar core architecture. They said there are some chips that should be close enough to work for a PCIE hosted card type setup and they are relatively cheap to buy. So if I make any headway on that front I wil let you know. I have another friend who is a very very very skilled C programmer helping me look into how to multithread across several cores the various emulation tasks. He seems to think it might be alot faster and increase performance by grouping emulation tasks by processor.

We shall see.

chukjones

Hi,
I want to ask you something for help me that if you find it then please
tell me also because I also want to know. Thanks in advance.
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