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What I am going for is the equivalent of "default" dolphin settings, with some tweaks to MSAA and internal resolution.

I set the EFBScale = 9 in the config. When I load the game I get the native resolution. I can 't seem to figure out why this happening. If eliminate that line from the config and set it globally in the dolphin menu it is fine.

Using dev version 5.0 - 2941

Code:
[Core]
GFXBackend = OGL
CPUCore = 1
DSPHLE = True
EmulationSpeed = 1.00000000
FrameSkip = 0
SyncOnSkipIdle = True
PAL60 = True
Overclock = 1.0
OverclockEnable = False
ProgressiveScan = False
CPUThread = True
SkipIdle = True
MMU = True
DCBZ = True
SyncGPU = True
FastDiscSpeed = True
GameCubeLanguage = 0
[DSP]
Backend = XAudio2
Volume = 100
[Video_Settings]
EFBScale = 9
AspectRatio = 0
wideScreenHack = False
MSAA = 0
SSAA = False
UseXFB = True
UseRealXFB = True
FastDepthCalc = True
EnablePixelLighting = True
DisableFog = False
HiresTextures = False
[Video_Hacks]
EFBToTextureEnable = True
EFBScaledCopy = True
EFBAccessEnable = True
EFBEmulateFormatChanges = False
SafeTextureCacheColorSamples = 512
[Video_Hardware]
VSync = True
[Video_Enhancements]
MaxAnisotropy = 4
StereoMode = 0
StereoDepth = 0
StereoConvergence = 0
StereoSwapEyes = False
ForceFiltering = False
PostProcessingShader = (off)
[Video_Stereoscopy]
StereoConvergenceMinimum = 0
StereoEFBMonoDepth = False
[Controls]
PadType0 = 6
PadType1 = 6
PadType2 = 6
PadType3 = 6
WiimoteSource0 = 3
WiimoteSource1 = 3
WiimoteSource2 = 3
WiimoteSource3 = 3
WiimoteSourceBB = 0
WiimoteProfile1 = Sideways1
WiimoteProfile2 = Sideways2
WiimoteProfile3 = Sideways3
WiimoteProfile4 = Sideways4
PadProfile1 = Gamecube 1
PadProfile2 = Gamecube 2
PadProfile3 = Gamecube 3
PadProfile4 = Gamecube 4
[Wii]
Language = 1
I figured it out. It was because I included these two lines

UseXFB = True
UseRealXFB = True

Removing them fixed the issue.
(03-19-2017, 02:44 PM)mothergooose729 Wrote: [ -> ]I figured it out. It was because I included these two lines

UseXFB = True
UseRealXFB = True

Removing them fixed the issue.

The reason for that is that realXFB locks the games to native resolution for a reason I can't recall at the moment, it's not a bug, in case you were wondering.
(03-19-2017, 08:23 PM)Ivybridge11 Wrote: [ -> ]The reason for that is that realXFB locks the games to native resolution for a reason I can't recall at the moment, it's not a bug, in case you were wondering.

Thanks for explaining that. I looked through the wiki and I guess a few games require them, so I will be adding it back into my default config, but set to false.