Everyone knows dolphin crashes on pal versions of SSBB adventure mode. When I was playing it, my computer noticed that DEP (data execution prevention) was responsible for making dolphin crash (I use vista ultimate 32bit). So I turned it off for dolphin.exe, but it won't turn off cuz dolphin has no DEP compatibility.
I think SSBB crash problem might be fixed if the DEVs make dolphin compatible to DEP.
it crashes im my xp64 bit too for no reason at all it just comes out after the first level
Do you have "Idle Skipping" enabled?
(I disabled it, played 18% of the story without a crash and its to 80% stable in the other gamemodes)
enable debug mode
disable "Optimize Quantizers"
enable "Unlimited JIT Buffer"
33% adventure mode with rev 2902
classic working fine
(04-09-2009, 05:37 AM)Valdiralita Wrote: [ -> ]enable debug mode
disable "Optimize Quantizers"
enable "Unlimited JIT Buffer"
33% adventure mode with rev 2902
classic working fine
but if you disable optimize quantizers wouldnt that make it way slower?
Yeah it slows down the game. But why should you turn it off?
(04-09-2009, 07:56 AM)Analyzer Wrote: [ -> ]Yeah it slows down the game. But why should you turn it off?
that fixes my random crashes
and i have everytime 100% gamespeed
and where does it say unlimit jit buffer
My Emu (R 2937) crashes when i disable it.
(04-09-2009, 07:59 AM)aazv14 Wrote: [ -> ]and where does it say unlimit jit buffer
in debugger mode
cpu configuration
but you have to enable it everytime you restart your emu
![[Image: debugger.png]](http://img149.imageshack.us/img149/9610/debugger.png)