05-01-2010, 09:37 PM
Pages: 1 2
11-26-2010, 12:26 PM
I managed to get the NTSC version (RBWE01) to play up to mission 2, but with heavy audio clipping/distortions. The game/mission is slow, but intro videos and FMV cutscenes looks good and play full-speed. Will update if I complete the whole game.
dolphin-emu R6468-release
platform Linux Slackware 13.1 x86_64
configuration:
note: settings NOT described below are not enabled, as some of them causes graphic distortions.
[General]
enable idle skipping
enable cheats
framelimit 60, use fps for limiting
skip GC bios
JIT recompiler
[Plugins: OpenGL]
=== general tab ===
aspect ratio auto
anisotropic 1x
efb scale 1x
copy enable to RAM
=== advanced tab ===
show fps
[Plugins: DSP-HLE]
[color=blue]enable HLE audio <<<======= (this is the source of the audio clipping/distortion, but game can't proceed if disabled)[/color]
enable DTK music
32000Hz
ALSA
[GameConfig]
watermark 2500
gecko codes: infinite health, no reload (rifles), no reload (battleships)
fully playable using emulated wiimote+nunchuk
dolphin-emu R6468-release
platform Linux Slackware 13.1 x86_64
configuration:
note: settings NOT described below are not enabled, as some of them causes graphic distortions.
[General]
enable idle skipping
enable cheats
framelimit 60, use fps for limiting
skip GC bios
JIT recompiler
[Plugins: OpenGL]
=== general tab ===
aspect ratio auto
anisotropic 1x
efb scale 1x
copy enable to RAM
=== advanced tab ===
show fps
[Plugins: DSP-HLE]
[color=blue]enable HLE audio <<<======= (this is the source of the audio clipping/distortion, but game can't proceed if disabled)[/color]
enable DTK music
32000Hz
ALSA
[GameConfig]
watermark 2500
gecko codes: infinite health, no reload (rifles), no reload (battleships)
fully playable using emulated wiimote+nunchuk
Pages: 1 2