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Hello all. I've started playing Paper Mario TTYD on my Axon 7 (SD820 chip) and I get to the point where the professor goes out to the fence and says

"I bet you didn't know this rotten old thing came off, did you? Heh heh!"

The game continues to run, as there is a goomba nearby who walks around and whatnot, but I can't press any buttons and the game won't progress.

I've done some searching and found it's an old bug due to "bounding box" settings, but I don't see anything related to bounding boxes to toggle.

Is there a setting in the ini I'm overlooking, or some otherwise tricks to getting past this? I've tried a few recent builds, most recently 5.0.2472 and 5.0.2523.

Thanks!
i have the same issue. is because bbox emulation not work at all in mobil gpu.

in others words you need nvidia gpu for desktop or shiel tv for android
Bounding Box emulation works on mobile GPUs as long as the GPU supports OpenGL ES 3.1, the issue is that Dolphin doesn't enable it by default, so you have to move the Game INI files over to /sdcard/dolphin-emu/
(02-25-2017, 05:40 AM)Sonicadvance1 Wrote: [ -> ]Bounding Box emulation works on mobile GPUs as long as the GPU supports OpenGL ES 3.1, the issue is that Dolphin doesn't enable it by default, so you have to move the Game INI files over to /sdcard/dolphin-emu/

How would I go about getting the proper game INI files? 

If I run the game on my PC, will it generate the INIs I need?

Sorry, sort of a noob at all of this.  Smile
After having complications with changed option names,I found out what it changed to,but I don't remember where I posted that info.
First,do the new shader files still have the game ID within their names? It helps with faster .ini file creation without having to look at one of the various sources such as Wiird Gecko Codes or that info database.

The setting I figured out fixed Super Paper Mario for Wii but I can't play it properly on Android because the lack of more complex input settings to stop and use the Tippi Pixl decently which currently always stays on the screen unless a hold a button the entire time,and the mouse detection would be harder but do-able if I click the screen to position the pointed spot for revealing secrets by pressing A.

Also,"hey i'm Krump..."
(02-25-2017, 05:40 AM)Sonicadvance1 Wrote: [ -> ]Bounding Box emulation works on mobile GPUs as long as the GPU supports OpenGL ES 3.1, the issue is that Dolphin doesn't enable it by default, so you have to move the Game INI files over to /sdcard/dolphin-emu/

i have all gameini in dolphin emu folder. my s6 edge support opengl 3.1 + with lineage 13 rom.

and never work, always freeze at  [b]Professor Frankly gattle [/b]in the begining.

i ask about bbox for mobil gpu in the dolphin github development. some people says that not work because the old bbox hack was removed. and now required nvidia gpu with open gl 4 support like shieltv
(02-25-2017, 06:21 AM)nonexist Wrote: [ -> ]i have all gameini in dolphin emu folder. my s6 edge support opengl 3.1 + with lineage 13 rom.

and never work, always freeze at  [b]Professor Frankly gattle [/b]in the begining.

i ask about bbox for mobil gpu in the dolphin github development. some people says that not work because the old bbox hack was removed. and now required nvidia gpu with open gl 4 support like shieltv

A lot of people don't know wtf they are talking about. BBox support is very explicitly supported with ES 3.1 (Support enabled here: https://github.com/dolphin-emu/dolphin/blob/master/Source/Core/VideoBackends/OGL/Render.cpp#L537 )

So the issues would be either the Game INI file isn't enabling the BBox feature for some reason, or there is a driver bug breaking the feature (Which is definitely possible).
With some additional searching I found that Bounding Box settings were moved to "Hacks" under the video settings and the line for BB is:

UseBBox = 1

I added this to the GFX.ini file below [Hacks]. When I load the game it's extremely slow, and still seems to freeze at the exact same spot.

So this tells me that the Bounding Box setting is working, since it slows everything down. Or maybe not? But it still doesn't work.

Again, I'm not really all that proficient in Dolphin settings, so if anyone has any solutions that'd be awesome!
(02-25-2017, 06:33 AM)Sonicadvance1 Wrote: [ -> ]A lot of people don't know wtf they are talking about. BBox support is very explicitly supported with ES 3.1 (Support enabled here: https://github.com/dolphin-emu/dolphin/blob/master/Source/Core/VideoBackends/OGL/Render.cpp#L537 )

So the issues would be either the Game INI file isn't enabling the BBox feature for some reason, or there is a driver bug breaking the feature (Which is definitely possible).

read here https://bugs.dolphin-emu.org/issues/9460
also not work in S7 edge snapdragon with full gles 3.2 support
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