01-25-2017, 10:09 AM
Donkey Kong Country Returns HD Textures Mod - v1.4
![[Image: prjname.jpg]](http://ctcaer.com/wii/dkcr/prjname.jpg)
[color=#993333]1. Info[/color]
I'm releasing my HD textures pack for Donkey Kong Country Returns.
This Pack has all HUD elements, DK/DD textures, all controllers (Wii/PS/Xbox) , items, backgrounds, mipmaps, fonts and generally what needs retexturing for HD resolutions.
It contains more than 1570 reworked/redrawn/rescaled textures.
Resolution info:
It's made for HD 1080p+
And with internal resolution of 3x Native.
Fonts:
The small, medium and big fonts are optimized for English.
Special characters (e.g. [color=#000000]À, Â, Æ[/color]) for other languages are a little blurry for now.
Controllers:
All controllers are supported. Wii, PS and Xbox.
Included you can find the profile used for Xbox360/One I play.
For more check the installation guide below or inside the Readme.txt
Region:
This was created and tested for All regions of the game.
It supports PAL, NTSC rev0 and NTSC rev1.
Bonus Super Kongs:
Included you can find skins for Donkey and Diddy to make them super albino kongs.
Check how to use them below.
![[Image: SuperDD.jpg]](http://ctcaer.com/wii/dkcr/SuperDD.jpg)
![[Image: SuperDD_DK.jpg]](http://ctcaer.com/wii/dkcr/SuperDD_DK.jpg)
[color=#993333]2. Video and Screenshots[/color]
Video sample:https://www.youtube.com/watch?v=FjQl05JoS0AThanks to matheusstaffa for the video
Screenshots:
[color=#993333]3. Download[/color]
[color=#ff3333]v1.4:[/color]
[color=#3333ff]Mediafire PNG[/color]
Compressed PNG - Lossless
Best Quality
[color=#3333ff]Mediafire DDS[/color]
DXT5 DDS - Lossy
Normal Quality - 2x Faster loading
Fast update from v1.3 to v1.4:
Delete folder "Fonts" from "Dolphin Emulator\Load\Textures\SF8".
And copy the new one from v1.4 pack.
[color=#993333]4. How to use[/color]
Installation:
You need to use a version of Dolphin that supports the new PNG texture format.
To extract the 7z, you will need one of the latest 7Zip that supports LZMA2.
The pack supports PAL, NTSC rev0 and NTSC rev1.
Before playing you need to check the modular Guide inside "SF8_Modular_textures".
Otherwise you will have half the experience.
Copy SF8 folder to "Documents\Dolphin Emulator\Load\Textures.
Then follow the guide inside "SF8_Modular_textures" folder.
Or you can read it here:
The internal resolution suggested is 3x Native.
Prefetching textures:
You can use Prefetch Custom Textures (load all on startup).
This will make the loading of textures instant when needed without any stuttering.
It will use 1.6GB additional RAM.
You can delete "Gallery_All_Regions/Gallery_PAL/NTSC" and "Credits_Gallery" to reduce RAM usage by -570MB when prefetching.
Controllers:
The controls textures are for all Wii/PS/Xbox controllers.
Check the folder "SF8_Modular_textures" for the modular guide on how to choose.
Proposed mapping:
Included you can also find a profile optimized for Xbox controllers (combine it with Xbox-Type-A textures).
Throw DKCR.ini from the archive inside Documents\Dolphin Emulator\Config\Profiles\Wiimote
And use these lines in DKCR's user config ini to auto load the profile:
[color=#993333]4[/color][color=#993333]. Changelog[/color]
v1.0:
Original release
v1.1:
Preliminary fix for NTSC rev1
v1.2 (not released):
Preliminary fixes for NTSC rev0 and NTSC rev1
v1.3:
v1.4:
[color=#993333]5[/color][color=#993333]. [color=#993333]Disclaimer[/color] and [color=#993333]Cr[/color][color=#993333]edits[/color][/color]
You CAN use it as a base to make your own pack for DKCR and release it.
You only need to credit me and PM me.
That's it
Credits:
Admentus for providing me with NTSC rev0 textures
CDAMJC for Wii remote wrist strap warning
Jakey455 for Xbox Stick images
matheusstaffa for the YouTube video
[color=#993333]I hope you have fun with my HD texture pack and if you have any suggestions, contributions, or want to just thank, please do.[/color]
[color=#993333]Have fun stomping![/color]
![[Image: prjname.jpg]](http://ctcaer.com/wii/dkcr/prjname.jpg)
[color=#993333]1. Info[/color]
I'm releasing my HD textures pack for Donkey Kong Country Returns.
This Pack has all HUD elements, DK/DD textures, all controllers (Wii/PS/Xbox) , items, backgrounds, mipmaps, fonts and generally what needs retexturing for HD resolutions.
It contains more than 1570 reworked/redrawn/rescaled textures.
Resolution info:
It's made for HD 1080p+
And with internal resolution of 3x Native.
Fonts:
The small, medium and big fonts are optimized for English.
Special characters (e.g. [color=#000000]À, Â, Æ[/color]) for other languages are a little blurry for now.
Controllers:
All controllers are supported. Wii, PS and Xbox.
Included you can find the profile used for Xbox360/One I play.
For more check the installation guide below or inside the Readme.txt
Region:
This was created and tested for All regions of the game.
It supports PAL, NTSC rev0 and NTSC rev1.
Bonus Super Kongs:
Included you can find skins for Donkey and Diddy to make them super albino kongs.
Check how to use them below.
![[Image: SuperDD.jpg]](http://ctcaer.com/wii/dkcr/SuperDD.jpg)
![[Image: SuperDD_DK.jpg]](http://ctcaer.com/wii/dkcr/SuperDD_DK.jpg)
[color=#993333]2. Video and Screenshots[/color]
Video sample:https://www.youtube.com/watch?v=FjQl05JoS0AThanks to matheusstaffa for the video
Screenshots:
Spoiler: (Show Spoiler)
Title screen, Cranky's shop
DK Island
Modes, Levels summary
Level finish, DK Fur and icons
Spoiler: (Show Spoiler)
HD:![[Image: Title_screen-HD.jpg]](http://ctcaer.com/wii/dkcr/Title_screen-HD.jpg)
Original:
![[Image: Title_screen-LQ.jpg]](http://ctcaer.com/wii/dkcr/Title_screen-LQ.jpg)
HD:
![[Image: cranky-HD.jpg]](http://ctcaer.com/wii/dkcr/cranky-HD.jpg)
Original:
![[Image: cranky-LQ.jpg]](http://ctcaer.com/wii/dkcr/cranky-LQ.jpg)
![[Image: Title_screen-HD.jpg]](http://ctcaer.com/wii/dkcr/Title_screen-HD.jpg)
Original:
![[Image: Title_screen-LQ.jpg]](http://ctcaer.com/wii/dkcr/Title_screen-LQ.jpg)
HD:
![[Image: cranky-HD.jpg]](http://ctcaer.com/wii/dkcr/cranky-HD.jpg)
Original:
![[Image: cranky-LQ.jpg]](http://ctcaer.com/wii/dkcr/cranky-LQ.jpg)
DK Island
Spoiler: (Show Spoiler)
HD:![[Image: island-HD.jpg]](http://ctcaer.com/wii/dkcr/island-HD.jpg)
Original:
![[Image: island-LQ.jpg]](http://ctcaer.com/wii/dkcr/island-LQ.jpg)
HD:
![[Image: island2-HD.jpg]](http://ctcaer.com/wii/dkcr/island2-HD.jpg)
Original:
![[Image: island2-LQ.jpg]](http://ctcaer.com/wii/dkcr/island2-LQ.jpg)
![[Image: island-HD.jpg]](http://ctcaer.com/wii/dkcr/island-HD.jpg)
Original:
![[Image: island-LQ.jpg]](http://ctcaer.com/wii/dkcr/island-LQ.jpg)
HD:
![[Image: island2-HD.jpg]](http://ctcaer.com/wii/dkcr/island2-HD.jpg)
Original:
![[Image: island2-LQ.jpg]](http://ctcaer.com/wii/dkcr/island2-LQ.jpg)
Modes, Levels summary
Spoiler: (Show Spoiler)
HD:![[Image: mode-HD.jpg]](http://ctcaer.com/wii/dkcr/mode-HD.jpg)
Original:
![[Image: mode-LQ.jpg]](http://ctcaer.com/wii/dkcr/mode-LQ.jpg)
HD:
![[Image: Summary-HD.jpg]](http://ctcaer.com/wii/dkcr/Summary-HD.jpg)
Original:
![[Image: Summary-LQ.jpg]](http://ctcaer.com/wii/dkcr/Summary-LQ.jpg)
![[Image: mode-HD.jpg]](http://ctcaer.com/wii/dkcr/mode-HD.jpg)
Original:
![[Image: mode-LQ.jpg]](http://ctcaer.com/wii/dkcr/mode-LQ.jpg)
HD:
![[Image: Summary-HD.jpg]](http://ctcaer.com/wii/dkcr/Summary-HD.jpg)
Original:
![[Image: Summary-LQ.jpg]](http://ctcaer.com/wii/dkcr/Summary-LQ.jpg)
Level finish, DK Fur and icons
Spoiler: (Show Spoiler)
HD:![[Image: level_end-HD.jpg]](http://ctcaer.com/wii/dkcr/level_end-HD.jpg)
Original:![[Image: level_end-LQ.jpg]](http://ctcaer.com/wii/dkcr/level_end-LQ.jpg)
HD:
![[Image: DK_Fur-HD.jpg]](http://ctcaer.com/wii/dkcr/DK_Fur-HD.jpg)
Original:![[Image: DK_Fur-LQ.jpg]](http://ctcaer.com/wii/dkcr/DK_Fur-LQ.jpg)
![[Image: level_end-HD.jpg]](http://ctcaer.com/wii/dkcr/level_end-HD.jpg)
Original:
![[Image: level_end-LQ.jpg]](http://ctcaer.com/wii/dkcr/level_end-LQ.jpg)
HD:
![[Image: DK_Fur-HD.jpg]](http://ctcaer.com/wii/dkcr/DK_Fur-HD.jpg)
Original:
![[Image: DK_Fur-LQ.jpg]](http://ctcaer.com/wii/dkcr/DK_Fur-LQ.jpg)
[color=#993333]3. Download[/color]
[color=#ff3333]v1.4:[/color]
[color=#3333ff]Mediafire PNG[/color]
Compressed PNG - Lossless
Best Quality
[color=#3333ff]Mediafire DDS[/color]
DXT5 DDS - Lossy
Normal Quality - 2x Faster loading
Fast update from v1.3 to v1.4:
Delete folder "Fonts" from "Dolphin Emulator\Load\Textures\SF8".
And copy the new one from v1.4 pack.
[color=#993333]4. How to use[/color]
Installation:
You need to use a version of Dolphin that supports the new PNG texture format.
To extract the 7z, you will need one of the latest 7Zip that supports LZMA2.
The pack supports PAL, NTSC rev0 and NTSC rev1.
Before playing you need to check the modular Guide inside "SF8_Modular_textures".
Otherwise you will have half the experience.
Copy SF8 folder to "Documents\Dolphin Emulator\Load\Textures.
Then follow the guide inside "SF8_Modular_textures" folder.
Or you can read it here:
Spoiler: (Show Spoiler)
Smart modular textures
The modular textures structure are smartly implemented.
That means that when you copy PS/Xbox controls and/or DK/DD-Super,
Dolphin will replace the base textures with the copied ones.
So there's no need to delete the folders "Controls-All-Wii" and DK/DD-Normal
and also dolphin will not use additional RAM.
Controls
Wii:
If you use Wii remote w/ or w/out skip this step.
The textures are already implemented in the base package.
PS/Xbox:
If you use any Playstation or Xbox controller go inside "SF8_Modular_textures\Controls" folder.
There are 2 types of mapping.
Type A: Shake - Grabbing = Square/X - R1/RT buttons.
Type B: Shake - Grabbing = R1/RT - Square/X buttons.
Both support w/ nunchuck or wii remote sideways control style.
Copy the folder you chose and put it inside "SF8" folder.
*No need to delete "Controls-All-Wii" folder.
Region textures
Almost all different region textures are implemented inside the base package.
Gallery was not, because of big ram usage with all of them together and prefetching.
Choose PAL or NTSC v1.00 (rev0) or NTSC v1.01 (rev1) and copy the folder inside "SF8".
Super DK Albino
You can play as Super Donkey and Diddy.
Copy the folders "DK-Super" and "DD-Super" inside SF8 folder.
Or you can have only Diddy or Donkey as Super.
No need to delete folders DK-Normal and DD-Normal.
The modular textures structure are smartly implemented.
That means that when you copy PS/Xbox controls and/or DK/DD-Super,
Dolphin will replace the base textures with the copied ones.
So there's no need to delete the folders "Controls-All-Wii" and DK/DD-Normal
and also dolphin will not use additional RAM.
Controls
Wii:
If you use Wii remote w/ or w/out skip this step.
The textures are already implemented in the base package.
PS/Xbox:
If you use any Playstation or Xbox controller go inside "SF8_Modular_textures\Controls" folder.
There are 2 types of mapping.
Type A: Shake - Grabbing = Square/X - R1/RT buttons.
Type B: Shake - Grabbing = R1/RT - Square/X buttons.
Both support w/ nunchuck or wii remote sideways control style.
Copy the folder you chose and put it inside "SF8" folder.
*No need to delete "Controls-All-Wii" folder.
Region textures
Almost all different region textures are implemented inside the base package.
Gallery was not, because of big ram usage with all of them together and prefetching.
Choose PAL or NTSC v1.00 (rev0) or NTSC v1.01 (rev1) and copy the folder inside "SF8".
Super DK Albino
You can play as Super Donkey and Diddy.
Copy the folders "DK-Super" and "DD-Super" inside SF8 folder.
Or you can have only Diddy or Donkey as Super.
No need to delete folders DK-Normal and DD-Normal.
Prefetching textures:
You can use Prefetch Custom Textures (load all on startup).
This will make the loading of textures instant when needed without any stuttering.
It will use 1.6GB additional RAM.
You can delete "Gallery_All_Regions/Gallery_PAL/NTSC" and "Credits_Gallery" to reduce RAM usage by -570MB when prefetching.
Controllers:
The controls textures are for all Wii/PS/Xbox controllers.
Check the folder "SF8_Modular_textures" for the modular guide on how to choose.
Proposed mapping:
Spoiler: (Show Spoiler)
Type A ([color=#3333ff]PS[/color] / [color=#336633]Xbox[/color]):
--------------------------------
Jump: [color=#3333ff]X[/color] / [color=#336633]A[/color]
Shake: [color=#3333ff]Square[/color] / [color=#336633]X[/color]
Grab: [color=#3333ff]R1[/color] / [color=#336633]RT[/color]
Map freelook: [color=#3333ff]L1[/color] / [color=#336633]LT[/color]
Revive (2P): [color=#3333ff]Triangle[/color] / [color=#336633]Y[/color]
Type B (PS / Xbox):
--------------------------------
Jump: [color=#3333ff]X[/color] / [color=#336633]A[/color]
Shake: [color=#3333ff]R1[/color] / [color=#336633]RT[/color]
Grab: [color=#3333ff]Square[/color] / [color=#336633]X[/color]
Map freelook: [color=#3333ff]L1[/color] / [color=#336633]LT[/color]
Revive (2P): [color=#3333ff]Triangle[/color] / [color=#336633]Y[/color]
Note:
When you play wii remote sideways,
Freelook texture will be the nunchuck style texture.
To change that replace tex1_24x24_19ca5f20832d67a8_6 with the one you want.
If you play 2P Mode, make sure to map 1 for Nunchuck and A for sideways to Triangle/Y also.
EDIT: Corrected texture filename and added info about 2P.
--------------------------------
Jump: [color=#3333ff]X[/color] / [color=#336633]A[/color]
Shake: [color=#3333ff]Square[/color] / [color=#336633]X[/color]
Grab: [color=#3333ff]R1[/color] / [color=#336633]RT[/color]
Map freelook: [color=#3333ff]L1[/color] / [color=#336633]LT[/color]
Revive (2P): [color=#3333ff]Triangle[/color] / [color=#336633]Y[/color]
Type B (PS / Xbox):
--------------------------------
Jump: [color=#3333ff]X[/color] / [color=#336633]A[/color]
Shake: [color=#3333ff]R1[/color] / [color=#336633]RT[/color]
Grab: [color=#3333ff]Square[/color] / [color=#336633]X[/color]
Map freelook: [color=#3333ff]L1[/color] / [color=#336633]LT[/color]
Revive (2P): [color=#3333ff]Triangle[/color] / [color=#336633]Y[/color]
Note:
When you play wii remote sideways,
Freelook texture will be the nunchuck style texture.
To change that replace tex1_24x24_19ca5f20832d67a8_6 with the one you want.
If you play 2P Mode, make sure to map 1 for Nunchuck and A for sideways to Triangle/Y also.
EDIT: Corrected texture filename and added info about 2P.
Included you can also find a profile optimized for Xbox controllers (combine it with Xbox-Type-A textures).
Throw DKCR.ini from the archive inside Documents\Dolphin Emulator\Config\Profiles\Wiimote
And use these lines in DKCR's user config ini to auto load the profile:
Code:
[Controls]
PadType0 = 0
WiimoteSource0 = 1
WiimoteProfile1 = DKCR[color=#993333]4[/color][color=#993333]. Changelog[/color]
v1.0:
Original release
v1.1:
Preliminary fix for NTSC rev1
v1.2 (not released):
Preliminary fixes for NTSC rev0 and NTSC rev1
v1.3:
- Fixes NTSC rev0 and rev1, now supports all versions of the game
- Support for Wii and PS controllers
- Added Type B controller mapping style
- Support for Wii sideways playing style
- Added more HD stage backgrounds
- Added many new HUD HD textures
- Support for HD 2 players hud
- Reworked and cleaned countless HD textures
v1.4:
- Reworked numbers for all font sizes. (As pointed out by Khronikos)
Now all numbers are more readable and complement the font used
- Added fonts for system warnings (wii remote controller styles change)
- Fixed a typo at Map Freelook button texture in Controllers guide (Thanks coldnpale)
[color=#993333]5[/color][color=#993333]. [color=#993333]Disclaimer[/color] and [color=#993333]Cr[/color][color=#993333]edits[/color][/color]
You CAN use it as a base to make your own pack for DKCR and release it.
You only need to credit me and PM me.
That's it
Credits:
Admentus for providing me with NTSC rev0 textures
CDAMJC for Wii remote wrist strap warning
Jakey455 for Xbox Stick images
matheusstaffa for the YouTube video
[color=#993333]I hope you have fun with my HD texture pack and if you have any suggestions, contributions, or want to just thank, please do.[/color]
[color=#993333]Have fun stomping![/color]
.