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(01-21-2017, 09:07 AM)JosJuice Wrote: [ -> ]If by "proven", you mean "flacs made a dubious forum post", then sure I guess.


You haven't proven your point. We all agree that the Vita is way too slow to run Dolphin at playable speeds.


You don't. Not even those of us who have merge rights put our own revisions there directly. If you want a change to be included in Dolphin, make a PR at https://github.com/dolphin-emu/dolphin/pulls, and it will be considered for merging.

By the way, why did you type "EDIT:" three times despite seemingly editing your post zero times?




It seems like you deleted large parts of your post while I was typing my reply, so here it is for posterity:


I remember editing my post at least 4 times until I got my little hip-hop poem just about right for you guys. But I'm really serious and to a degree, passionate about learning your guys' JIT ARM because I currently half way done with my GUI. I hope to see you again, because my next thread will be my first revision and it will be a developer discussion. The impossible is just my hobby, what can I say? Like running windows on a toaster.

It's not my life's work, but I could look into that one day.

EDIT: But currently I'll be reviving the lost and (I'm putting this out there in CAPS) ANCIENT NULL DC PSP build to the PSP

and finally, a Dolphin Vita port because it's 2017 and nothing has happened to Vita much in these past 6 years besides rejuvenate and Henkaku.

EDIT: I'm kind of everywhere though so I'll be workin' on this too, http://forums.pcsx2.net/Thread-PCSX2-on-Vita

Let's get crackin'!
It's great that you have a lot of energy and motivation, but perhaps you should focus your efforts on something more... realistic? Dolphin on the Vita is going to be a dead-end, no matter how much code and time you throw at it.

Real talk, Dolphin could always use more people interested in the ARM JIT. Even if you can't give up on the Vita, working on the JIT would help every ARM device for Dolphin. And you'll probably learn stuff. Lots of stuff actually.
(01-21-2017, 12:41 PM)Shonumi Wrote: [ -> ]It's great that you have a lot of energy and motivation, but perhaps you should focus your efforts on something more... realistic? Dolphin on the Vita is going to be a dead-end, no matter how much code and time you throw at it.

Real talk, Dolphin could always use more people interested in the ARM JIT. Even if you can't give up on the Vita, working on the JIT would help every ARM device for Dolphin. And you'll probably learn stuff. Lots of stuff actually.

32bit ARM JIT is dead (and removed) in Dolphin.
AArch64 JIT is completely separate and written from scratch.
The two don't relate at all.
Showing interest in a 32bit ARM JIT won't help AArch64 devices at all.
(01-21-2017, 02:28 PM)Sonicadvance1 Wrote: [ -> ]32bit ARM JIT is dead (and removed) in Dolphin.
AArch64 JIT is completely separate and written from scratch.
The two don't relate at all.
Showing interest in a 32bit ARM JIT won't help AArch64 devices at all.

Whoops, forgot the 32-bit one was killed off. Still, my point was that JoeRaptorisback's efforts should go towards something practical, in which case, go help with the 64-bit JIT recompiler. It's a steep task, but something much more attainable than getting anywhere on the Vita.
(01-20-2017, 12:00 AM)flacs Wrote: [ -> ]I'm not ready to share the code yet, it's *really* ugly... not sure when I will get the time to work more on it. It's not very encouraging at these speeds and I'm kinda stuck. I was hoping you'd know someone who could cast some magic to make the Vita more powerful?

Flacs, I have more questions, is your port software rendering graphics specifically from the CPU or did you manage to render graphics from the GPU of the Vita? 
What specifically did you do to get your code running, and what are you writing in, C?

I don't want to approach this blindsided that's why I ask you.
(01-21-2017, 02:28 PM)Sonicadvance1 Wrote: [ -> ]32bit ARM JIT is dead (and removed) in Dolphin.
AArch64 JIT is completely separate and written from scratch.
The two don't relate at all.
Showing interest in a 32bit ARM JIT won't help AArch64 devices at all.

What exactly is the latest android git revision written in and what language do you honestly believe is most efficient?
[color=#f3f3f3]Pssssst, flacs was joking.[/color]

Anyway, with 32-bit ARM cut off, and the Vita not supporting OGLES 3, there is little chance of Dolphin ever running on it. And even if it did, it would be suuuper slow.
(01-22-2017, 07:10 AM)MayImilae Wrote: [ -> ][color=#f3f3f3]Pssssst, flacs was joking.[/color]

Anyway, with 32-bit ARM cut off, and the Vita not supporting OGLES 3, there is little chance of Dolphin ever running on it. And even if it did, it would be suuuper slow.

https://www.youtube.com/watch?v=xbjmxuu4XQY 

It does. But what language is most efficient when it comes to Dolphin?
Vita doesn't have PVR6, it has PVR5 which doesn't have ES 3.0.
(01-22-2017, 08:52 AM)Sonicadvance1 Wrote: [ -> ]Vita doesn't have PVR6, it has PVR5 which doesn't have ES 3.0.

This is the video I implemented in my last post, https://www.youtube.com/watch?v=xbjmxuu4XQY 

PowerVR Series5 also supports OpenGL ES 3.0, based on my sources
http://renderingpipeline.com/2012/08/which-gpus-support-opengl-es-3-0/
???
Killzone Mercenary supposedly runs on Open GL ES 3.2 as well, but that is irrelevant.

My question isn't that Vita run Dolphin because, by making this thread I have already gotten closer to my goal. My main question is actually that is python better than plain C in terms of Dolphin?
I'm mainly done my GUI, tmy next step is actually implementing Dolphin.
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