And it even works as expected, when the teams switch the side after each period. Uff, I was little worried, if that won't break and it did not

I'll have to think about slowing the transition for a day or two. If you use the same values for offense and defense sides it might be a little easier.
Like have a max bump value that can be positive or negative and then when it wants to change, increase/decrease the effective value by like 50 per frame until it hits the limit. If the puck changes possession during that, it'll just reverse and add 50 in the opposite direction until it hits a limit.
yeah, of course. Let's use the same values then. I have them pretty close anyway...
The corner is still cut, even if I restart the game or turn AR limits ON and OFF. But I'm sure we'll figure that out, sooner or later
Does the code that starts with C2BD04BC have 00000012 after it? Do you have two codes on that start with C2BD04BC ? Just do a find/search for the value.
I'll be back later. Done for now.
Does the code that starts with C2BD04BC have 00000012 after it? YES
Do you have two codes on that start with C2BD04BC ? NO
This line is only in $Replace Zone test
Ok give me a new set of values. One for zone, which will be positive for the right, negative for the left, but otherwise the same. One for bump, which will be the same for both sides and reversible.
So areas stay unchanged. They both end at the blue line (float 750).
Bump... hmm, let's say 580.
Hopefully, your new code smooths it nicely

$Camera Pan Slow
A8000000 00000000
C284E524 0000001A
D0010014 3CA08081
80C5BC98 2C060000
408200BC 3CA0803A
80C5E2A4 2C060003
408200AC 3CC0803A
80C6E418 FC80F090
2C060000 41A00010
41A10008 EC842028
FC802050 3CA08000
C0051880 C045188C
EC0000B2 C0251890
FCA00210 ECA50828
C0451894 C0251898
EC220824 ECC63028
FC4530AE C0A5189C
EC4207F2 EC4400B2
FC800850 EC622828
FC23206E EC622828
FC601A10 FC800A10
EC630828 FC23306E
EC25082A D025189C
EC000828 C0651888
FC400210 EC231028
FC40F050 FC4017AE
EC6300B2 FC01182E
D0040008 00000000
04001888 45100000 //Max side distance
0400188c C2c80000 //Ignore
04001890 443b8000 //Pan Zone Limit
04001894 44110000 //Max Bump
04001898 42c80000 //Bump steps until max 100
E0000000 80008000
The speed is Max Bump divided by Bump steps until max. So if Steps until max = 100, it'll take 100 frames for it to equal the max bump. I did this so it will always end near the max bump. Like, if the max bump was 100 and bump steps was a flat +30, then it'd got bump = 90 -> bump = 120 -> stop on 120. That's too much and I wanted it close, so making it number of steps until max will always get it close. You can edit that last line to whatever whole number to change the camera bump speed.
Looking really good!
On the way to work, but taking the notebook with me, so I can test

So I think its perfect

Great job! At least on my notebook. I just need to adjust the sides, as both corners are cut now. That's what the Max side distance is, for now, correct?