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Full Version: Improving the player polygons and LOD
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So this is the bump set to 0, $AR Broadcast/side Camera Limits turned OFF

https://youtu.be/lyAueh9hU_A
this is with side limits ON. I think its pretty good Smile

https://youtu.be/h5kB1opEi4M

Will test it during the actual match...
I found it. -1 if player has it. 0 if it is free. 1 if opponent has it. Hopefully no surprise values appear.

So what exactly should I do with this? I can make it simply go back to normal if the player's team doesn't have it. Or I can reverse the push if the computer has it. Here is reversible push and no push if no one has the puck


/edit Your video looks good. Did you have to tweak AR broadcast limits to get there?
genius! you are genius!! Big Grin
I would say too reverse it, but let's see!
Did you have to tweak AR broadcast limits to get there?

Not today, but I did tweak yesterday.
quick note, just by turning the new code ON, the right bottom corner is cut again, on my side.
Did you say you don't see this, right? Will I send you .ini?
Turn off AR broadcast limits again and reload then see if it's still cut.

/edit Also the new code uses your high original values. So copy/paste/overwrite your new ones into it.
yes! I think you nailed it. That's what we needed. Great point with making it default when no ones have the puck.
Ya, I already put it on 640. It might be still too much.

Is there any way for you make these transitions (from bump to bump) much smoother/slower? Maybe force the 0.1 camera momentum at these moments?
If not possible, then I probably have to put bumps even lower, maybe something around 400-500. It is little jumpy Smile

Brilliant job again, glad to see you are a perfectionist as well Smile
so the cut gets better as I turning down the bump value, but that what is expected, I think.