Ignore is the scaling factor to convert from puck position to camera position. Max side distance sets the camera limit at the sides. I used the same value you had in the AR code.
The bottom right is off because 740 is too strong and prevents the camera from going far enough. I could probably scale down the 740 at the bottom of the screen if that's necessary.
Interesting. But we have the AR code for the max sides as well, no?
No, this code should override the left/right maximums. The up/down stuff in the AR should still apply.
Using the puck Y position and a bit of pure math, I scaled the camera when it's near the bottom. It may not "feel" right, as it moves exponentially, so let me know what you think. It should only apply to the right side, since we push the camera left at the left side, so there's no point dialing it back,
$Camera Pan test scaled vert
C284E524 00000016
D0010014 3CA08081
80C5BC98 2C060000
4082009C 3CA0803A
80C5E2A4 2C060003
4082008C 3CA08000
C0051880 C045188C
C0651888 EC0000B2
C0251890 EC2107F2
EC200824 FC01F040
41A00028 C0451894
EC4207F2 EC001028
C0451884 FC201210
EC220828 EC210072
EC01002A 48000024
C0251898 EC3F0072
EC200824 FC01F040
41A00010 C045189C
EC4207F2 EC001028
FC400210 EC231028
FC40F050 FC4017AE
EC6300B2 FC01182E
D0040008 00000000
04001888 45228000 //Max side distance
0400188c C2c80000 //Ignore
04001898 c43b8000 //Offense area -1100, -750
0400189c 44390000 //Camera bump 500, 740
04001890 443b8000 //Defense area 1100, 200, 750
04001894 44390000 //Camera bump 400, 740
seems like its still not far enough. I still have cut right bottom corner.
Testing now during the game. I would probably tone down the bump on both sides to 700
Did you turn off other Camera Pan test codes? It's working great for me.
I think so, I use just this $Camera Pan test scaled vert
Will try to restart the game.
not sure if you can read the ini, this way?

yeah, so I kinda overdone the bumps

Tone down it like 670. It looks beautiful and even smoothes out those jumps between the def/neutral/offensive zones. Really liking it.