Dolphin, the GameCube and Wii emulator - Forums

Full Version: Improving the player polygons and LOD
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Yeah, looks like we fixed the bottom and broke the top in the process Smile At the end of the vid it all falls apart. Also, the faceoffs don't seem to be fixed.

https://youtu.be/02URO8ispIQ

It will be a beauty once we solve it tho, it looks really nice when it works.
The more we fail to get the camera right, the harder I try to force it to work. I realized with the camera pan speed AR code, we might be able to go back to these test codes (modified more) and use pan speed tweaks to make it look good. I could even scale the pan speed based on how far the camera has to travel. Well let's try it


I forced the zone timers way down on these so they don't interrupt testing. The first one replaces nothing, the second replaces Zoom 6 Define Zones. Also adjust pan speed AR to see if you can get it to look good.


The other camera pan location AR codes may be completely bypassed with this code.
/edit The Pan vert AR will work with the No Vert code, because that code doesn't replace the behavior.
Hah, that's the best attitude Smile Give me few minutes, after that, I can test all day today basically.
yeah, I think we are on the right track.
Now when we are this deep...
1) if we can make it so when a player that is closer to his goal- at his defensive zone (now me with the puck at the beginning of the vid) has little more space in front so he can even better see his teammates that 99% are in front of him in this situation.
2) if the player is in his offensive zone (the zone behind the blue line with the opposite goal) he has more space in front again so he can see the other goal where he shoots.
3) make it centred in the middle (neutral zone, between the blue line), the transition between all this should be smooth of course.

hhttps://www.youtube.com/watch?v=Y_npKcg4v6A
that "no vertical" alternative is even better of course Smile
You probably know it, the #AR camera momentum is not working now, the camera is now very sensitive to the puck.
The AR camera momentum was definitely working for me. Like 3c000000 was almost stopping the camera.

I have no idea how to tell what side is the player's defense.
that is always the side where is your goal/goalie. The defensive side is always the side of the red line, where is your goalie. In this case on the right side. The offensive side is the opposite, left from the red line.
You were right with the camera momentum! It just changed a bit with the new settings. Now I can put the value at 0.1- 0.2 to make it realistic (had it 0.4 before), that confused me Big Grin
if its way to difficult then, how it works now is very good too. It just that it was nice how you could see the other goal from the blue line, with the yesterday code Smile
"Also adjust pan speed AR to see if you can get it to look good."

pan speed are these?
04EC2784 43000000
04EC276C 44D00000