Yeah, looks like we fixed the bottom and broke the top in the process

At the end of the vid it all falls apart. Also, the faceoffs don't seem to be fixed.
https://youtu.be/02URO8ispIQ
It will be a beauty once we solve it tho, it looks really nice when it works.
The more we fail to get the camera right, the harder I try to force it to work. I realized with the camera pan speed AR code, we might be able to go back to these test codes (modified more) and use pan speed tweaks to make it look good. I could even scale the pan speed based on how far the camera has to travel. Well let's try it
I forced the zone timers way down on these so they don't interrupt testing. The first one replaces nothing, the second replaces Zoom 6 Define Zones. Also adjust pan speed AR to see if you can get it to look good.
$Camera pan test
C284E524 0000000A
D0010014 3CA08081
80C5BC98 2C060000
40820038 3CA0803A
80C5E2A4 2C060003
40820028 3CA08000
C0051880 C0251884
C045188C EC0000B2
EC2100B2 FC000050
D0040008 D0240000
60000000 00000000
0400188c 42c80000
$Replace Zone test
C2BD04BC 00000012
3C808000 C0C41844
38601844 D0441880
D0241884 38630004
7C841C2E ECA22028
FCA02A10 FC053040
41800010 2C03185C
4081FFE4 48000034
38A30018 7CC5202E
2C060000 41A00024
80C2FFC0 2C060000
40A20018 38C00001
90C2FFC0 38C0d000
7CC5212E 90641840
38A0185C 38A50004
7C65202E 38630001
7C65212E 2C051874
4180FFEC 38610040
60000000 00000000
04001820 451c4000
04001824 42100000 //broadcast zoom scale 25, 36, 42, 37, 35, 36
04001828 42740000 //broadcast zoom base 68, 69, 73, 72, 70, 61
04001844 3f800000 //width
04001848 41c80000 //25
0400184c 41180000 //9.5
04001850 00000000 //0
04001854 c1180000 //-9.5
04001858 c1a00000 //-20
0400185c c1e80000 //-29
The vert will probably suck, so here's a version without vertical forced.
$Camera Pan Test Alternate - No Vertical
C284E524 00000008
D0010014 3CA08081
80C5BC98 2C060000
40820028 3CA0803A
80C5E2A4 2C060003
40820018 3CA08000
C0051880 C045188C
EC0000B2 D0040008
60000000 00000000
0400188c c2c80000
The other camera pan location AR codes may be completely bypassed with this code.
/edit The Pan vert AR will work with the No Vert code, because that code doesn't replace the behavior.
Hah, that's the best attitude

Give me few minutes, after that, I can test all day today basically.
yeah, I think we are on the right track.
Now when we are this deep...
1) if we can make it so when a player that is closer to his goal- at his
defensive zone (now me with the puck at the beginning of the vid) has little more space in front so he can even better see his teammates that 99% are in front of him in this situation.
2) if the player is in his
offensive zone (the zone behind the blue line with the opposite goal) he has more space in front again so he can see the other goal where he shoots.
3) make it centred in the middle (
neutral zone, between the blue line), the transition between all this should be smooth of course.
hhttps://www.youtube.com/watch?v=Y_npKcg4v6A
that "no vertical" alternative is even better of course

You probably know it, the #AR camera momentum is not working now, the camera is now very sensitive to the puck.
The AR camera momentum was definitely working for me. Like 3c000000 was almost stopping the camera.
I have no idea how to tell what side is the player's defense.
that is always the side where is your goal/goalie. The defensive side is always the side of the red line, where is your goalie. In this case on the right side. The offensive side is the opposite, left from the red line.
You were right with the camera momentum! It just changed a bit with the new settings. Now I can put the value at 0.1- 0.2 to make it realistic (had it 0.4 before), that confused me

if its way to difficult then, how it works now is very good too. It just that it was nice how you could see the other goal from the blue line, with the yesterday code

"Also adjust pan speed AR to see if you can get it to look good."
pan speed are these?
04EC2784 43000000
04EC276C 44D00000