not sure if you are aware of it, but there is a problem with that transitions again right after the faceoffs when it cuts to some of the 6 zoom cameras. It happens only when it goes from faceoff camera to some of the zoom cameras. Can you do it that it prevents to go to the zoom cameras right from the faceoffs?
I think I figured it out by randomly changing values near the ones we know lol
Update $AR Broadcast/Side Camera Limits
04EC2784 43000000 //Change this may not be perfect
04EC276C 44D00000 //New, add this
The new line determines how close the player needs to get to the right side before the camera is fully pointing right. Without this change you'll notice on the left side, the player doesn't need to be anywhere near the left corner and the camera will jump/lock itself fully to the left side. On the right side, the camera never locks itself to the right side. This code makes the right side behave like the left.
In case you want to adjust the left and right behavior, here's the left side too. I don't know why they are so different. Probably because these values come from parametric options??
04EC2768 c5160000
I'm not sure how this behavior compares to real broadcast camera, but it helps keep the player centered when moving left/right.
I can have faceoffs input a custom time into the universal lockout easily enough.
Haha, great job

I do that too from time to time when you are not around for a long time

If you want the camera to track more on the left/right. Decreasing both values may do that while keeping the player centered more. I didn't try.
/edit ERROR just noticed. Don't change "prevent repeat" FFC0 (actually the memory location). Leave that alone. Change FDA8 in the line before it.
Updated:
$Faceoff Cam Total Position
C2861BCC 0000000E
389B00D0 3D60814F
616B8240 C00B0000
EC200024 FC000210
FC000840 EC410828
3D608000 41A10028
FC200850 D0240000
C00B1818 D0040004
D0440008 D0410048
3A40FB50 9242FFC0 //Change FB50 for universal zoom lockout
48000020 C00B1814
D0040000 C00B1818
D0040004 C01FF1C8
D0440008 D0010048
60000000 00000000
oh ok, thanks...
You mean FB50, correct?
Change FB50 for universal zoom lockout
This would change/add time when the zoom zone can trigger after the puck drops on the faceoffs?
(06-13-2018, 10:18 PM)djneo Wrote: [ -> ]oh ok, thanks...
You mean FB50, correct?
No, zoom 6 zoom has prevent repeat FFC0 and it should be FDA8 (the value to the left of ffco)
Yeah the updated code should lockout the Zoom zones. More negative is longer.
/edit I didn't test the updated faceoff code thoroughly
there is still one issue. At the top side of the ice, on the sides, the camera stays on the side almost until you reach the centre zone (on the blue line). It does make perfect sense when you are on the offensive side with the puck (near the other goal, I'll get there at the end of the video), so you can see nicely the opposite goal, but it is kinda pain on your defensive side (near your goal, the beginning of the video), because you cant see your teammates.
hhttps://www.youtube.com/watch?v=W_hSB5Oi5y4
Any ideas?

I'll mess around with the values later to see if I can get them to work better. In sideview is your side always the same or do the teams sometimes switch left/right?
actually yes they switch after each period. But the camera direction stays the same.