So that's super weird
if I put the bottom editable float at 0 the rotate (top line) begins to work like an in/out.
Hm, so hooray I think Lol
Hmm that is weird. If there's a camera position you can't seem to get, let me know.
Thanks!
Yeah, the rotate vs in/out seems to be little unpredictable as they affect each other probably. The up/down works as expected tho.
I can also make you a code to test camera values separately if it'll help. It would permanently sit at whatever angles you put and you could update it via AR
I think I got the 1st one! It so beautiful. It looks even better than I thought
Yeah, that would probably help a lot, it is kinda tricky right now, but doable and worthy for sure.
Try this, I didn't test it.
$Force camera gecko
C284E580 00000005
FC40E890 3C808000
82641880 92630000
82641884 92630004
82641888 92630008
60000000 00000000
$Force camera AR values
04001880 00000000
04001884 00000000
04001888 00000000
Use with sideview position code, and the sideview camera option, as they likely affect it.
Aw man this is so amazing. I feel like we are making history, this will be so cool

Honestly, this makes me so excited that my head might blow up everytime I reach the perfect camera spot Lol
I was able to override the camera's left/right panning and calculate it directly from the puck position. It centers the center and is sensitive on the far sides. Let me know what you think and if I need to add any of the old camera behavior back in.
$Replace Zoom 6 Define Zone test
C2BD04BC 00000011
3C808000 C0C41844
38601844 D042FFCC
38630004 7C841C2E
ECA22028 FCA02A10
FC053040 41800010
2C03185C 4081FFE4
48000034 38A30018
7CC5202E 2C060000
41A00024 80C2FFC0
2C060000 40A20018
38C00001 90C2FFC0
38C0E890 7CC5212E
90641840 38A0185C
38A50004 7C65202E
38630001 7C65212E
2C051874 4180FFEC
38610040 00000000
04001844 3f800000 //width
04001848 41c80000 //25
0400184c 41180000 //9.5
04001850 00000000 //0
04001854 c1180000 //-9.5
04001858 c1a00000 //-20
0400185c c1e80000 //-29
$Replace Sideview Position test
C284E414 00000009
3C608081 8083BC98
2C040000 40820030
3C60803A 8083E2A4
2C040003 40820020
3CC08000 C006188C
C022FFCC EC210032
D0210078 C0261814
EC000028 D0210050
60000000 00000000
0400188c c2c80000 //camera fix
C284E49C 00000006
3C608081 8083BC98
2C040000 4082001C
3C60803A 8083E2A4
2C040003 4082000C
3C608000 C0031818
D0010054 00000000
04001814 C5354000
04001818 449C4000
Wow, this would be great! Hm, but will it override the "scale zoom" values, that makes the camera zoom in on the sides? I guess yes because it sounds like you do all this manually now. I'll be available to test it all in a minute. This will be interesting.
So I think its already a lot better than it was! Nice job.
If we can make the camera movement little less sensitive to the puck movement to prevent some of the jerkiness thus simulate human controlling it, maybe add some lag/delay to the movement?
Also, please make the pan little less extreme to the sides, make it that it barely touch the end of the ice surface. So the 2d crowd won't get to the view unless it's really necessary.
https://www.youtube.com/watch?v=69f_X_Zuk3c