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Full Version: Improving the player polygons and LOD
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How many zones (cameras) I can make with that code you posted earlier today, 4? Those are that "IF" values, right?
Yeah 4, two in the middle and two near the walls
so its tough (for me)  Smile
Should I put the red or blue line into the "If near" spots?

https://www.youtube.com/watch?v=76EmxvHKBbs


To be honest, since we are using the timer and detailed settings for each of the cameras it's not really that important if the zones are 100% precise. It doesn't have to be my hand what put these zones in Smile
I think if you use that picture I posted earlier with the green zones as the guide and put the triggers somewhere close, it would be absolutely fine to me.

What do you think?
Ok sorry, it looks like the memory position can change, so that address isn't right for you. I'll just redo it with those zones and independent timers.
great!
And the positions for the cameras in these zones is the next step?
Not sure if I can find the right values, but I'll try after the zoom is working.
Ok, make sense...
I did the location check, except for finding the values of the green lines. I'll need more time to think about how to do the timers well. I'm guessing they shouldn't run outside of an active match? Also you don't want them all to start at zero or else they'll trigger quickly at the beginning.
Yes, they should be ON just during the active match, not during the off play. But that code you gave me didn't seem to interrupt the off-play stuff, as I played with it. There was one problem and that was the centre faceoff, where it switched to the zoom camera for a few frames. But we might probably solve it just by not making the zone exactly at the centre?

That second point is very good! That would be a good idea if there is some delay between them at the beginning.
I think I got the timers almost done. I made it so they always count up by 1 and if they are above zero then the zone is ready for enhanced zoom. When the zoom triggers, it'll set the timer to a negative number to lockout the zone. It's easier than stopping the count when it hits zero.

I still need to put in the individual counts for each timer.