Dolphin, the GameCube and Wii emulator - Forums

Full Version: Improving the player polygons and LOD
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Just reworking the hairstyles for the non-helmet players Smile
Everything working nicely, not seeing any bugs.

Any luck with the centre faceoff transition?
Oh.. I forgot to do that.
Hah, at least you had a little break Smile
Try this AR
$Skip Camera Transition
04862738 60000000

or

Gecko
$Late camera transition
C28627E0 00000002
EC210828 D8230000
D023FFF8 00000000

I like the second one better. If it breaks some other transition, I'll add a conditional to check for our sidecam being ready.
Hmm, interesting!

I like the second one better too. But it messes the other transitions, as you pointed out. But almost perfect, if I can judge that from my crappy notebook Smile

But I'll be testing cameras all day tomorrow on proper setup, so we can finish the camera stuff if you'll be available as well...
It also slightly zoom out at centre faceoff during the transition, but not sure if it's not just my notebook being poor Big Grin
Zoom might be doing that. Should I try to isolate the delayed transition?
If that means that we can have this without bugs then yes, please Smile
$Late camera transition

It does look really great otherwise
Single frame of stutter because the camera can't start tracking the puck until frame 2.
$Late Transition 2
C28627E0 00000006
3F6080F2 C01B10A0
EC3BD824 FC200850
FC010040 FC20F890
40820010 EC210828
D8230000 D023FFF8
60000000 00000000

Alternate faceoff: (Show Spoiler)

The reason zoom pops is because it becomes the active camera and starts using the sideview zoom value. You could adjust 1828 to try to make sideview zoom align with faceoff zoom, but it might be too strong.
finally home! Smile