What you posted is correct. It looks like what we should want if you do that, minus zoom. Of course, it may break horribly if you don't set the zoom AR lol (it defaults to 0 which sends zoom to infinity or something). Use your AR code you made earlier or the one below. Only the zoom line works. I left it as an AR code, because you can edit AR without reloading anything.
$faceoff zoom AR
043421A0 42880000
If you have issues use $SideView Zoom via parametric (no puck) instead.
oh ok, with these 3 Gecko codes...
hah!

the bloody awesome hah!

I would tweak this forever

) It so much fun, ah limitless!
So using
$faceoff zoom AR
043421A0 42880000 (I ended up with the value 240, 043421A0 43700000)
and Gecko
$SideView Position via parametric PUCK
$SideView Zoom via parametric PUCK
$Faceoff sideview fix
fixed the faceoffs. Now, what left is to figure out, the center top-down thing

(06-01-2018, 10:20 AM)One More Try Wrote: [ -> ]Yes gecko. Anything that starts with C2 is gecko.
Test this for center puck drop + sideview. Use codes sideview position and sideview zoom with it, no other puck/faceoff codes. Use the AR you made too, though only the zoom line will affect it (if you use sideview zoom puck).
$Center Faceoff fix?
C2861BCC 00000005
389B00D0 3D608000
EC000024 FC000050
D0040000 C00B1818
D0040004 EC000028
D0040008 00000000
04001814 C5354000
04001818 449C4000
Hope that isn't too confusing. I THINK I figured everything out, so if I can just get the right conditionals to sort what needs to happen when, it might be done.
Is this code for the center ice top-down view?
Yes! Don't use with the faceoff code you were just working with. I need to write a conditional to jump between the two codes, if you're satisfied with both. Also, for side positions I could probably do two different zooms for the top left/right vs bottom left/right faceoff circles.
Btw., would it take a lot of time for you to make our side view randomly switch to this $faceoff zoom AR 043421A0 43700000 zoom (close up camera) you just enabled? Let's say every 40 sec for a 3-4 sec? It does happen from time to time in the real broadcast in TV.
I mean during the regular gameplay.
so 2)
I use
$Center Faceoff fix?
$SideView Position via parametric PUCK
$SideView Zoom via parametric PUCK
plus
$AR adjust
04342198 3DCCCCCD
0434219C 446D8000
043421A0 42880000
043421A4 44D00000
is that correct please?
I don't know how I'd time something in the game, so I'll skip trying to figure that out for now.
Only zoom works again
$faceoff zoom AR
043421A0 42880000
/edit Crap, having parametric option selected is breaking it. I was testing without that camera setting. Test it with the standard camera (3/4?) instead.