yeah there's not much more I can edit about it...
Yeah, but the other things work beautifully!
And to be honest, I'll take those gameplay fixes and camera stuff over the 3d crowd anytime

It just that it might look even much better going to 3d, but we both know that

I have too many beta codes, can you repost the camera code you are using?
Sure thing!
$SideView Position via parametric
C284E414 00000007
3C608081 8083BC98
2C040000 40820020
3C60803A 8083E2A4
2C040003 40820010
3CC08000 EC000028
C0261814 D0210050
60000000 00000000
C284E49C 00000006
3C608081 8083BC98
2C040000 4082001C
3C60803A 8083E2A4
2C040003 4082000C
3C608000 C0031818
D0010054 00000000
04001814 C5354000
04001818 449C4000
$SideView Zoom via parametric
C28600B0 0000000A
EC020032 3D608081
800BBC98 2C000000
40820038 3D60803A
800BE2A4 2C000003
40820028 C04B0B28
FC401210 3D608000
C02B1820 EC420824
C02B1824 EC420072
C02B1828 EC02082A
60000000 00000000
04001820 451c4000
04001824 41c80000
04001828 42880000
$Animations Main
C2afdba8 00000003
3D608000 C00B1810
C03F0024 EC210032
60000000 00000000
C2AFDB9C 00000003
3D608000 C00B1810
C03F0024 EC210032
60000000 00000000
I should be available all day today, if needed...
$Puck Drop Camera
C2862B1C 00000002
7FA5EB78 C802FFE4
D8050000 00000000
$SideView Position via parametric PUCK
C284E414 00000007
3C608081 8083BC98
2C040000 40820020
3C60803A 8083E2A4
2C040003 40820010
3CC08000 EC000028
C0261814 D0210050
60000000 00000000
C284E49C 00000006
3C608081 8083BC98
2C040000 4082001C
3C60803A 8083E2A4
2C040003 4082000C
3C608000 C0031818
D0010054 00000000
04001814 C5354000
04001818 449C4000
$SideView Zoom via parametric PUCK
C28600B0 0000000B
EC020032 3D608081
800BBC98 2C000000
40820044 3D60803A
800BE2A4 2C000003
40820028 C04B0B28
FC401210 3D608000
C02B1820 EC420824
C02B1824 EC420072
C02B1828 EC02082A
2C000002 40A20008
C002FFE0 00000000
04001820 451c4000
04001824 41c80000
04001828 42880000
Savestate a puck drop faceoff with no codes, then put these codes on and load the savestate.
Use an AR code to edit
$Puck Drop Values
043421a0 42000000 // zoom, higher is closer
043421a4 C5354000 //Rotatation Could try 2900
043421a8 44d00000 // Vert Rotation
The only problem is if the correct vert rotation requires such a high zoom that it looks weird. I could track down camera distance from puck in that case. If other things don't come together quite right, let me know what more needs to be done.
If this gets setup correctly it may transition into sideview without any problems, otherwise I could probably work from this point to fix the transition. This code may also affect other camera stuff, you could test camera options and whatnot and let me know what is broken by it, so I can fix that.
awesome!

Will tell you how it goes...
Should I use these new codes without the old camera code?
So this won't force the game use that cameras preset, that I showed in the vid, correct?
Sorry, just use these codes alone and set it to parametric (I think). I updated the old codes with these new ones and didn't replace anything.
Not sure what camera preset you're talking about.
no worries, we will make it looks spectacular this way too!

Huston, we've got a problem. The camera does not pan to the sides. So if I tune it for the left side, it won't work for the center and the right side.
Also, it seems to me that "Rotation" is just another zoom...
edit: fixed some errors. So ya, the second line is just another zoom [color=#000000]043421a4 C5354000 //Rotatation[/color]