Dolphin, the GameCube and Wii emulator - Forums

Full Version: Improving the player polygons and LOD
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Do they move slower though? I didn't notice it being reduced and wasn't sure if they were marked as offense.
Yes, they just don't use the hustle/speed burst animation. Its especially obvious when outskate them with your forward.

They will turn back and continue to skate slowly forward. You can use this slow cruising animation too, as a human controlled player, if you barely touch the LS. You will accelerate and then cruise, when you push LS hard, you will use Max speed animation and AI defenders don't do that.
It might be probably helpful if I go to practice and send you savestate when that happens? Can you locate it from the replays afterwards?
Hmm, I see it now. They keep both hands on the stick when at half-push max speed. I don't need more.

I thought this might tweak the max speeds, but instead it just changes the animation speed of the max speeds. I think you were asking for this.
$Max Speed Animation Only
C2B6F550 00000003
EC210028 3C808000
C0441804 EC220072
60000000 00000000
04001804 3f000000 //Float
$Half Push Max Speed Animation Only
C2B6F4A4 00000003
3C808000 C0441808
EC220072 38800000
60000000 00000000
04001808 3f000000 //Float

The float save location might conflict with other codes again. If we get too many codes I can look for game memory to hijack and place the values in.
You are genius man, seriously Smile
Thank you.

I'll get home for testing from work hopefully not later than by 5 hours from now...
Ok, I won't be around until tomorrow.
(05-19-2018, 04:52 AM)One More Try Wrote: [ -> ]Ok, I won't be around until tomorrow.

Ok, what is your timezone, btw.? Mine is CET. That means I have now 9pm.
Those last 2 codes works like a charm.
It is all shaping up really nicely! I think if we "teach" the defender ai how to use the full speed we've got brand new game Smile What a potential this little game have!
Great job.
I don't have any set time I'm on and working on it.

The defenders in practice always use LT movement (except when chasing a free puck, which doesn't matter). It seems to work ok. The ones in your video use regular movement to chase someone and that's too slow. I need to know if LT movement needs to be tweaked at all for practice -type defenders. It'd also help if I could set them up to use regular movement like in the video, using regular game options. LT movement is entirely different code from regular movement.

As for regular movement, I can disable half-push speed entirely, but if it needs more finesse, I still need to setup a savestate to watch the AI.
I think the LT movent is fine. So we need to focus on that chasing situation where they use just regular movement.

Ok, I will send you savestate, give me few minutes.