My bad, it just overlaps the custom values. I'll update the animations code.
(fixed)
$T7 Animations Partial
C2C3DDA4 00000006
80A10124 54A5001E
3C0080AF 7C050000
40A20014 3CA08000
C3A5182c EFBD0072
FC20E890 FFA00890
3CA080E6 00000000
0400182c 3f000000
Does this change accels?
$Break movement2
C2b6e848c 00000001
60000000 00000000
C2b6e8a4 00000001
60000000 00000000
the position of the camera now works, but the zoom is not zooming

Testing break movement...
Almost got it man!!
I think you just found the group of accels (with and without the puck) where the character really pushing hard. These animations occur when you push the controller really hard, thus trigger the "hard push" animation.
It is definitely cool to have this too, but we needed more this
"subtle push" that occurs when you
barely touch the controller with the LS and
without the puck, if possible just like in the video:
https://www.youtube.com/watch?v=XObTTAUGEz4
But awesome, we are really close now!

Ok, try again...
$T7 Animations Partial
C2C3DDA4 00000006
80A10124 54A5001E
3C0080AF 7C050000
40A20014 3CA08000
C3A51840 EFBD0072
FC20E890 FFA00890
3CA080E6 00000000
04001840 3f000000
(05-18-2018, 11:58 PM)One More Try Wrote: [ -> ]Ok, try again...
$T7 Animations Partial
C2C3DDA4 00000006
80A10124 54A5001E
3C0080AF 7C050000
40A20014 3CA08000
C3A51840 EFBD0072
FC20E890 FFA00890
3CA080E6 00000000
04001840 3f000000
its the same, but if I turn OFF the Max speed code, then it zoom.
edit: but as I do that in zoom correctly and then freeze.
Oh, max speed is conflicting with it. Ok. There are two xxxx1824 in the max speed code I think. Change them to 1830. We're using gecko memory addresses that count from 1804, 1808, 180c, 1810, etc to 1840 and the ones I choose are starting to overlap. Oops.
$Accel State test 2
C2B6E848 00000003
EC220028 3C808000
C0441834 EC220072
60000000 00000000
04001834 3f000000 //Float
$Accel State test 1
C2B6E8A4 00000003
EC220028 3C808000
C0441838 EC220072
60000000 00000000
04001838 3f000000 //Float
What a brilliant work!
Now this will need a lot of tweaking and testing of course, but wow, I'm so happy
Gotta run to work tho, already should be there 3 hours ago Lol
Thanks again for all this hard work!
It works for AI too? I was concerned it wouldn't.
Glad you're liking it, it took forever to find that stuff. For AI defenders moving too slow... is there a way to get 1 defender in practice or something? If I try to look for it in a full mode it'll be a needle in a haystack.
Yeah, it looked to me it is working for the ai too.
Yes, you can have 1 defender in practice. Just pick 1 (or 2) defenders in the practice options.