Dolphin, the GameCube and Wii emulator - Forums

Full Version: Improving the player polygons and LOD
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
Yeah, looks it does the same as the 1st Accel code...
(05-13-2018, 01:07 AM)One More Try Wrote: [ -> ]I still can't find a way to split forward and side accel apart. Do you think they are the same speed or is side accel faster?
I'll think of ways to detect side accel better and work on it tomorrow.

Hi man,
if its easier for you, it might still be VERY useful if you just find a way how to split the accels without the puck from the other animations (like shooting etc), so I can slow down just these...

Might not be necessary to split forward from a side one, if it's too difficult.
Ok, still working on it.
awesome, thanks for letting me know!
I actually had a dream tonight that I'm fixing the size of the puck with some tutorial on Youtube Lol. Not kidding.
These need testing. Can be edited like the others. Default value (game's normal speed) is always 3f800000 (1.0). They should cause slightly different accelerations from each other too. Dob't use both together, but should work with other codes.
$Accel Only 2
C2B6E7D4 00000003 //f29
EFA4002A 3C608000
C0031828 EFBD0032
60000000 00000000
04001828 3ea00000 //Accel Float
$Accel Only 1 Buggy?
C2C3C554 00000004 //When not 1
EE810824 FC01A040
41A20010 3C808000
C2841828 EC210532
EC200072 00000000
04001828 3ea00000 //Accel Float

I found one thing that affect a few animations only. See if any of the animations are things you want to change. May be able to mess around in that section for other anims too.
$T7 Accel Animations
C2C3DDA4 00000003
3CA08000 C3A5182c
EFBD0072 FC20E890
3CA080E6 00000000
0400182c 3e000000 //Anim Float
Wow, this looks exciting!! Just woke up, running to the computer.
Thanks.
one quick question, which of the value I can edit, 3ea00000? It shows me 0.3125 as float value, so I rather ask...
Yes, always the bottom right value. Sorry I didn't label it. Also, the accel stuff may not apply to AI, so let me know - I didn't check it.
haha, that T7 is an interesting one! It looks to be a speed of the transition animations, maybe stick handling and some goalie movement too. Pretty interesting. I think we can make things really smooth with this one.
Testing more...

EDIT: Unfortunately it freezes the game if any AI is involved right now.
$Accel Only 2
C2B6E7D4 00000003 //f29
EFA4002A 3C608000
C0031828 EFBD0032
60000000 00000000
04001828 3ea00000 //Accel Float

havent noticed anything different, even with very extreme values (from -1 to plus 4)