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Full Version: Improving the player polygons and LOD
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got it!
The $Accel Changeable NPC code alone with the 1st Accel code works like a charm! I don't think we need this particular multiplier split up, it should be same for both/all teams.

Testing more...
$Accel Changeable Test

I don't think I see anything different using this code with the other one
$Random Speed Test 0.016 default

this actually changes the speed of everything. It overwrites even the acceleration and puck physics, not just the top speed.
$Test 2

this actually "erased" our working acceleration and max speed code. Aside from that, I don't see any changes changing values.
Thanks for checking all that. I still haven't found the LT movement. I may need to start from the beginning to find the right place. It'll take me another day to look into it.
Okay, great.
Might be a good idea to let me know, when you' re back, so I make sure that I'm around too, so you don't have to wait for me to test things Smile
Tweaked it to the death again today haha.
The door you opened with these codes/tools allow us to take this game to the level I only dreamed in my wildest dreams. 
The shooting, for example, now feels and look better than in any of their hockey games they ever released.

There are still some accelerations that are way too fast and kinda kills the flow of the game. 
But I can't tune them alone extremely, without breaking something else( like shooting and puck physics), so it would be great if we can look on few of these animations separately later and use these 2 great codes we already have for more subtle "all around tuning".

I'm really looking forward for the LT code! I might even take a day Off work, if needed Smile 
Good job!
Haha, we can look for more stuff after the LT stuff. The LT code may take me a few days to find though. It's a bit difficult and my free time is sparse.
Yes, it looks to be super difficult.
Well, I could tune it (slow it down) by changing values with the "Max speed" code we already have (which I did little), but it changes the other things too, like puck physics and regular top speed skating. So again, I can do it, just very carefully. Hopefully it might be possible to find a code that would allow us to tune just that skating in circles part, where the players can fly over the ice using the LS+LT. That looks funny Smile

Here I have intentionally acceleration values really down, so we can see what affects what.
https://youtu.be/lFSIDNbQF4U
Give this a try for LT and NPC Sidesteps and tell me what it does/doesn't do. I set it to 50%

$LT Move
C2B66BEC 00000002
3FC08000 C3FE181C
EFE107F2 00000000
0400181c 3f000000 //Max Speed