Hey I liked the videos! It looks like it's coming along nicely.
I think I found the area of code for movement at 80b99730, but it'll take a bit more work to make anything useful. You can try this for LT sideskate acceleration (from a standstill). It just deletes a modifier to see if it has any effect. You want sidestepping into a standstill to be slower too, right?
$Gecko Standstill LT accel
04aae3ac 60000000
04aae3b0 60000000
I love you man, seriously!

)))
Definitely!
Sidestepping is way too fast. The dev actually told me that they had a lot of these bugs fixed in the very final build, but the publisher (2K) decided to release the game with the old build and ya, just for the Wii.
testing now...
So I just copied the Gecko code:
[color=#000000]
$Gecko Standstill LT accel[/color]
[color=#000000]
04aae3ac 60000000[/color]
[color=#000000]
04aae3b0 60000000[/color]
to my system. But not really sure if I see any difference. Should I make some modifications with that hex converter, or just use as it is?
But I also can't see any changes to a modifier (it still works), so I probably do something wrong?
In general, I think we should make this changes really over the top at 1st, to really see the change and then slightly take it back, to make it realistic to the human body possibilities
Also... the sidestepping in general should be half of the speed (or even slower) than as it is now, not just acceleration from the standstill (which is very important too tho).
This and some other velocity changes will change the overall gameplay tremendously! And definitely will be appreciated by all the hockey fans

It's not a tiny improvement to the game at all.
If you don't notice any change that's ok. The next time I'm working on it, I'll try to make something more noticeable. There's nothing you can change with that particular code. The code is basically multiplying the speed by a variable at certain times when moving. I stopped the multiplication and probably made it a little buggy, hoping to notice something.
https://www.youtube.com/watch?v=vxwzQ_Hb1z4ah, okay!
Here a good example, why is fixing these acceleration animations so important. Take a look at the vid.
The player with the puck (no9) have clear momentum in his favor and should overskate the defender (no77) and go into a breakaway situation.
But as this bug kicks in, the defender breaks this momentum and basically teleports himself to the "correct" position. And this happens all the time.
Pretty annoying.
I found a global speed modifier. Perhaps I can follow it around and conditionally apply it to various accelerations. But I think I also need to increase the duration of the running animation when accelerating from a stop, what do you think?
$Accel Speed 0.25
C2AFDB9C 00000004
C03F0024 EC01082A
EC010024 EC000032
60000000 EC210032
60000000 00000000
Sorry man, just woke up!
I'll give my dogs some food and running to the computer

So exciting!
Wow! So that is noticeable!

)
Great comment about increasing the duration of animations. I think too it is important that not only the motion model is right, but also the animation follows correctly the motion.
Great job, we are getting somewhere for sure!
I made one you can edit. Change the 3f000000 (0.5) to another decimal with a float value to hex converter. Find a speed you like and think if the duration needs to be longer or if the acceleration just needs to be smoother. Also does the character seem to be at max speed as soon as the animation is over?
$Accel Changeable
C2AFDB9C 00000003
3D608000 C00B1810
C03F0024 EC210032
60000000 00000000
04001810 3f000000 //Speed Multiplier
Playing with it right now and wow!
So not only you slowed down the accels, but also some other animations like pass shot, deke and hitting animation. Also some other off play stuff, like players getting ready for the faceoffs or sitting on the benches etc.
All these were too fast as well, I was just afraid to ask for it hah. So that is awesome.
Also, all your last comments are absolutely correct! It seems to me too that the player just skips to the max speed. There should be a much smoother transition. Also seems to me that he skip to the max speed, but the proper "max speed" animation isn't there, he just floats.
https://www.youtube.com/watch?v=1NnTuAjuHpg