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Full Version: Improving the player polygons and LOD
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hah, you wouldn't believe this!

So I was playing with your codes little and turned ON your "AR surprise code"
This one:

0439D20C 00000000
0439E2A4 00000000

And guess what! It completely smoothed the cam. It actually turned ON the players' reflections on the plexiglass/boards.
I think this code somewhat switch the camera to the "regular gameplay mode" behavior, or whatever Smile

https://www.youtube.com/watch?v=jcRh1lf8448

now that was a surprise, I was so lucky! Lol
lol. I actually had reflections on while testing it, so I may have had that code active I guess. Great that it smooths the camera. Give me a few days to figure out how to hook the settings up to... the goalie camera option?
Yeah, I have similar opinion, let's put it on goalie Smile
Thanks..
I need to change where I input the position, so that it can calculate reflections / lighting on the walls correctly, so it won't have those weird dark zones.
Alright awesome, I love how you are perfectionist! Smile
yay, didn't expect it to be this bad Lol

https://www.youtube.com/watch?v=uQSAJw6-IGU
How did you get that real one?

Setting that AR surprise code inorder to smooth out sideview is making detecting the switch between camera and cutscene a bit difficult. Still working on finding a good way to detect when to release our camera mod so cutscenes can take over.
In Photoshop Lol
I wanted to do some testing and see if it's actually worthy the work, before I ask you. So the difference seems quite a big, especially with the zoom. I'm sometimes wonder how the puck can get in the net, that big haha.

https://youtu.be/zcT5_31ykD8

No worries mate, take your time. I was playing in practice whole day yesterday Smile GreatĀ things take time.
Various game cameras use different code sections, making it difficult, especially with the smoother AR hack. Since the goalie cam is stationary I thought I could avoid some trouble by just setting that to sideview, but there are a few problems, like it not turning to the right fully. It doesn't seem too bad overall though. Hmmm.

If you want something to work on, using the camera blocker code and the sideview settings - make an AR code for 043a0b4c 00000000 and change it as a float to see if you can make the walls fully reflective. Or fully reflective on the left only and a second code for reflective on the right. Negative numbers color it, but remove reflection. I used some low number to get the right side looking good, but didn't find any values for the left side. Decimals might work better.
Hi!
not sure if I understand to your last correctly, haven't you forget to post the actual code?
Or it is not possible at the end to make the camera?