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Full Version: Improving the player polygons and LOD
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I think there's still a difference. I have way more ads on the side of my arena (geico, 2k sports, etc).

Hmm.. not using any up/down angle code seems to track the puck up/down alright. I wasn't paying attention earlier, but isn't just the zoom code doing a pretty good job alone (zoom + sideview)? Other than the player moving faster than the camera.
https://www.youtube.com/watch?v=R1vXuB0pTAUso check this vid.
the camera pans nicely but without the pan code Lol


As soon as I activate the pan code, it stops working again.
Any explanation? Big Grin
(03-05-2018, 09:15 AM)One More Try Wrote: [ -> ]I think there's still a difference. I have way more ads on the side of my arena (geico, 2k sports, etc)

sure, because I use custom textures already..
Do you want me to send you the "wip" textures pack? Smile
(03-05-2018, 09:15 AM)One More Try Wrote: [ -> ]I think there's still a difference. I have way more ads on the side of my arena (geico, 2k sports, etc).

Hmm.. not using any up/down angle code seems to track the puck up/down alright. I wasn't paying attention earlier, but isn't just the zoom code doing a pretty good job alone (zoom + sideview)?  Other than the player moving faster than the camera.

ya, just looking at it too.

Well, if you could somehow humanize the camera movement, make the movement smooth, add maybe little delay so it mimics the actual human reflexes. Then I think we have a preety awesome looking camera!

I might tune the zoom a bit tho too, I think I little overdone it.
Maybe some filtering on the movement, so the camera won't copy/follow every little movement of the puck?
other than that, I think it looks just beautiful.
I made the center little less zoomed.

https://www.youtube.com/watch?v=chQZVfT5_Yc

Brilliant job mate Smile
Btw., as you was messing with the code of the puck.. haven't you found a code that would allow us to change the puck size? He's obviously way too big, so we might make him look smaller and authentic, if possible.
lol. So that explains the arena difference. My panning code copies the puck position then uses it, for you it's bugging out and setting the puck position to 0, most likely. Guess we got lucky and don't need it though heh.

I almost think we should have a zone of constant zoom in the center area maybe, so it doesn't sharply switch from zooming in to zooming out.
Sprinting from the bottom right to the bottom left still puts you too far off camera, right?
I'll think about how to delay the left/right panning a bit. I think first I'll generalize the code so it works in the regular game.

The puck size would be in a completely unknown area of code for me. I know from xenoblade you can scale models up/down in the code though.
Yeah good point, let's make it work in the regular game 1st.

I know what you talking about, the right side is just on the edge where it still playable and I kinda like it, how it's not exactly perfect. That what happens in real world too. Plus I probably prefer some extra visible ice close to the center than absolutely covered corners. Makes it easier to set up plays, when you see more players in front of the action.
I also try to avoid the back/sides of the 2d crowd as much as possible. It's Awesome you make them alive tho! Would look pretty bad if they were frozen, especially with this new camera.

I think what makes the camera choppy a shakey most is that when you pick up the puck it gets slightly sucked to the stick. It really really obvious on the replay. So as the puck gets quickly sucked to the stick in few frames the camera follow this quick movement of the puck too, unfortunately.

I think when you make the movement little smoother, zoom will looks fine.. I kinda like it how it zoom, it's just that it's still little robotic right now..
Well, actually as I think about it, maybe not as much to add delay, but to lower the speed of the camera movement would make it behave more realistic. What do you think?


edit:
So this is how I would tune the camera..

$Gecko Zoom Custom

C28600B0 00000006
3D60803A 3D60803A
C04B0B28 FC401210
3D608000 C02B1820
EC420824 C02B1824
EC420072 C02B1828
EC02082A 00000000
04001820 451c4000
04001824 42380000 //Difference will Add
04001828 42680000 //Center

https://www.youtube.com/watch?v=YszIrkwNLSA