Yeah, your side up/down wasn't working right and I posted this: 043A0B24 00000000 and told you to try tweaking that. Umm. Maybe go back and check your center values (with camera blocker code) and see if it looks right for you. I seem to go off screen at the bottom.
$Camera Blocker Use with Camera SideView
c2861404 00000001
60000000 00000000
I have the puck values. It'll still take time to set it up right. Perhaps you can make two more center values for when the puck is at the top and another for the puck being at the bottom.
Ya, that might be interesting to set it separately for the bottom and top!
We make it look like an actual broadcast, thats pretty epic how far we take it hah. You are so good, sometimes I'm kinda not sure if it's all really happening or I'm just dreaming

(03-05-2018, 05:03 AM)One More Try Wrote: [ -> ]No, I see it. Did you tweak 043A0B24 00000000 when doing up./down angles and forget to include it in your settings for me? I noticed your original 3 settings seem a bit off for the center.
No, I didn't used that code at the end.
Oh ok. See if you can find some good values for up/down and I'll see what all I can change in that area of code.
So I checked this center code I gave you lately and it seems okay to me:
043A0B20 43D00000 (416)
043A0B28 00000000 (0) center
043A0B40 C5354000
043A0B44 449C4000
043A0B48 00000000
043A0B54 42880000 (68) zoom
I'm starting to get little lost

Let me know if this is what you wanted from me please.
Ah think I'm finally get it

You want me to find values separately for when the puck is at the top and then at the bottom, is that correct? So the camera is not driven by the puck itself, but you'll write the code.with the exact positions for for example when the puck is hard down right, down left, center top, center down etc.
Am I right?

Yeah since we already have code to change the up/down angle depending on how far left or right the puck is, I want to add in values for the puck being up/down.
Send me a screenshot of that center code you posted, but with the player down all the way in the center of the rink.
Ah, now I understand it!
Ya, I know what you mean now, the player down wouldn't be visible, because I thought that camera would follow the puck carrier, so it would pan automatically.
Okay, so now when I get it (hah), do you want me to go back and find all the correct values for when the puck is down or on top of the rink for all left, center and right side?
Initial test, use with camera sideview, can use with zoom code.
$down angle 2 test
C285DCA8 00000007
3C80803A C0440B28
FC401210 3C808000
C0241820 EC420824
C0241818 EC420072
C024181C EC210532
EC411028 389E03C0
D0440000 00000000
C2C94934 00000002
FC20E890 FE80E890
60000000 00000000
04001818 439e0000
0400181c 43d00000
04001820 451c4000
04001824 41c80000
04001828 42880000
It's easier if the camera pans down by the same amount regardless of where the puck is left/right.. Though I could just put my math hat on and make it work however we want it to.
works nicely!
But the camera now not pans up or down, just left and right, correct?