Dolphin, the GameCube and Wii emulator - Forums

Full Version: Improving the player polygons and LOD
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
A bit different, this code takes full control of the camera. Don't use with the other camera sideview position code, but DO use it with the normal camera sideview code.

For the AR, I think the values are for:
angle up/down
angle left/right
distance
height
rotation
zoom

$AR
043A0B20 43D00000
043A0B28 44800000
043A0B40 C5354000
043A0B44 449C4000
043a0b48 00000000
043A0B54 42000000

$Gecko Camera Full Control
C2861404 00000001
60000000 00000000

I was thinking you could conditionally set the values based on the camera's left/right angle. So if the puck is on the right side then the camera will want to angle right, so knowing that we forcibly move the camera to certain values we want instead. if it's angled in the middle, then the puck is in the middle, so use another setting for the center, etc.

/edit corrected distance, height, and rotation
wow!
that looks like a tweakers paradise to me! Smile

Just please clarify, "normal camera sideview code" is this one?

$Gecko Camera SideView
C2861B64 00000001
38000004 00000000

..so I use this, plus both these new "AR" and "Gecko camera full control", all together, correct?

Just wanted to be sure, that I'm doing everything as you intended..
so now I can tweak the camera, which is awesome, but the problem is that the camera is not following the puck haha

It also "deleted" all the camera presets, but you probably know that Smile

https://www.youtube.com/watch?v=9v0SVg6R5JM
If only you can make it the way, so I can re-tweak one of the default gameplay cameras that are already in the game. That would be probably the cleanest solution Smile Plus anybody could use the other cameras that come with the game too..
Yeah it looks like you got it setup right. If you choose camera values for right side, mid, and left, I can try to make it smoothly transition between the three. That way zoom would work exactly how you want it to.
You're genius mate, seriously! Smile
Thanks.

And will you be able to use these values so it won't overwrite the non gameplay camera stuff?
Yeah, just haven't done that work yet.
Ah, alright cool Smile
Ill try to mimic it exactly as what the camera do at the actual broadcast in television. So exciting!
Still tweaking!
Here's a little issue. The 1st value "043A0B20 43D00000" is not angle up and down, but angle left/right, as well as that second value.

So we got 2 values for left/righ angle and up/down angle is missing unfortunately.

Could you please look at that?
Thank you.
Hmm it's a little weird with how it does it. Try using this as well in the AR code: 043A0B24 00000000. If you didn't notice, you can also make things negative in value.