03-02-2018, 10:30 PM
A bit different, this code takes full control of the camera. Don't use with the other camera sideview position code, but DO use it with the normal camera sideview code.
For the AR, I think the values are for:
angle up/down
angle left/right
distance
height
rotation
zoom
$AR
043A0B20 43D00000
043A0B28 44800000
043A0B40 C5354000
043A0B44 449C4000
043a0b48 00000000
043A0B54 42000000
$Gecko Camera Full Control
C2861404 00000001
60000000 00000000
I was thinking you could conditionally set the values based on the camera's left/right angle. So if the puck is on the right side then the camera will want to angle right, so knowing that we forcibly move the camera to certain values we want instead. if it's angled in the middle, then the puck is in the middle, so use another setting for the center, etc.
/edit corrected distance, height, and rotation
For the AR, I think the values are for:
angle up/down
angle left/right
distance
height
rotation
zoom
$AR
043A0B20 43D00000
043A0B28 44800000
043A0B40 C5354000
043A0B44 449C4000
043a0b48 00000000
043A0B54 42000000
$Gecko Camera Full Control
C2861404 00000001
60000000 00000000
I was thinking you could conditionally set the values based on the camera's left/right angle. So if the puck is on the right side then the camera will want to angle right, so knowing that we forcibly move the camera to certain values we want instead. if it's angled in the middle, then the puck is in the middle, so use another setting for the center, etc.
/edit corrected distance, height, and rotation
