Dolphin, the GameCube and Wii emulator - Forums

Full Version: Improving the player polygons and LOD
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Got to run to work, but I take my notebook with me so I can test some things at least!.
Cant seriously test the performance on the notebook tho, unfortunately...

Exciting times Smile
it should look like this exactly:

https://www.youtube.com/watch?v=GzE8eUQYBS0
Hmm I'm thinking the wii version doesn't have the ability to pan left and right. Have you ever seen it do that in Wii, even during a non-gameplay scene?
(02-18-2018, 07:42 PM)One More Try Wrote: [ -> ]Hmm I'm thinking the wii version doesn't have the ability to pan left and right. Have you ever seen it do that in Wii, even during a non-gameplay scene?

Ya, definitely, many times.
It is basically the same view (camera) we already discovered in the Practice mode, with your modified code. It is it. Just need to be more zoomed in.
In the 2k10 video the camera moves/slides between each end of the arena. Our practice mode camera just sits there. I can try to find the camera position and lock it in place, so it just rotates left and right, but not sure that'll be nearly as good as 2k10.
Good eye!
And isn't this slide effect done just by slightly zooming in and out in 2k10?

Because in the real world, the camera actually just sits there. Either way let's make it realistic and let the camera man sit there please Smile
Hopefully this simply just works with no bugs:
$Crowd Always ON Combine with any code
04c9d5ac 60000000
04c9b138 60000000

This AR code works flawlessly now, awesome work! Smile
would it help you if I send you the exact savestate, when the correct side view camera shows between periods?
I'm simply amazed by the time and work you two are putting into this game to get just the look that you want. DJ you were also the one who created the increased texture resolution pack, right? Is it completely finished or are there still things that need to be done?
I probably don't need the savestate. Am a bit busy, so probably won't get a chance to work more on it today. I'll probably find the camera position, pick somewhere to lock it in, and see if the sideview will look ok from there next time I work on it.