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Full Version: Improving the player polygons and LOD
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I still haven't looked into the camera stuff, so not sure. I should do that at some point.

Although it's a bit buggy, the crowd successfully animated during gameplay! I couldn't find the switch previously because there are actually two that need to be modified, so tricky. It may also increase player quality a bit when used alone. It didn't seem too laggy, but I only tested it for a minute.
..so the gameplay look like this:

https://youtu.be/dgqle6HxQjM
(02-18-2018, 01:17 AM)One More Try Wrote: [ -> ]I still haven't looked into the camera stuff, so not sure. I should do that at some point.

Although it's a bit buggy, the crowd successfully animated during gameplay! I couldn't find the switch previously because there are actually two that need to be modified, so tricky. It may also increase player quality a bit when used alone. It didn't seem too laggy, but I only tested it for a minute.

Awesome stuff man, wish I could buy you a beer one day at least hah Smile
Thanks!
Still in 2D, but yeah animated. Maybe I can find a 3D toggle near the animation toggle, maybe not.
I believe it's only question of time!
On the way home.
As far as the crowd goes, it might be somehow tighten to the arena too. Because part of them are crippled with the LOD as the crowd itself. Some parts are clearly forced to the 2D instead of regular 3d objects. Some objects are missing completely from the "full" PC version.
"$AR Bench Toggle use alone:
04774F68 00000001"

So using only this code alone made the game look similar to the default Wii LOD. So the game runs smooth, but also looks like on the original Wii console.
Awesome is tho, that it turned ON coaches on the benches, which are otherwise turned OFF during the actual gameplay! So that very nice.

Now let's test the second code...
what exactly do you mean by "Standard AR+Good Gecko combo code"?

Thanks.
The moving crowd is amazing!
Even the camera bug looks actually quite interesting! Smile