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Full Version: Improving the player polygons and LOD
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It might be conflicting with another code. Does anything else use 04243178? You can try to use it with just the other LT stuff.
yes, you are right! It looks like it is conflicting with some other GECKO codes.

As you suggested, I turned OFF every other GECKO codes, except LT MOVE and this new code and it works as intended.
Great job again Smile

EDIT:
the code is not editable yet, correct? The is no difference whether there is 0.1, 0.5... or 3.0 value on the last line of the code. The character cant skates backwards at all when there is no momentum.
Can you find the code and post it, so I can update my file that helps me prevent conflicts?

It should be editable... let's solve the conflict first though.
Sure thing!
Do you want me to send you ini with all the codes, I'm using?

oh, I think you wanted me to find the code that causes the conflict, right? Smile Sure!
found him! Smile

$Zoom 6 Camera Position
C284E580 00000009
FC40E890 8082FFC0
2C040000 40A10034
3C808000 80841840
5484063E 3884FFB8
1C84FFFD 3884FFBC
7E64106E 92630000
8264FFFC 92630004
8264FFF8 92630008
60000000 00000000
0434217c 00000000 //1L predbrankou ROTATE 1800, 1710, 1504, 0, -1600, -1700, -4000, -2500, -2220, -780, 0
04342178 44d48000 // up/dwn 480, 400, 390, 480, 220, 270, 320, 330, 365, 1000, 900, 1700
04342174 c5abe000 // IN/OUT 2000, 1500, -3820, -3000, -800, -1300, -1850, -2780, -3100, -4500, -6000
04342170 c528c000 //2L MODRA ARENA in/out 0, 1504, -4.500, -4000, -3300
0434216c 44bb8000 // up/dwn 390, 300, 380, 2680, 2300, 1500
04342168 c56d8000 // rotate -3650, -3820, 1500, -480, -3800
04342164 c4ed8000 //3 CERVENA vedle tresny in/out -3000, -2100, -1700, -1900
04342160 43d70000 // up/dwn 600, 500, 320, 430
0434215c 00000000 // rotate 4650, 0, 1200, 680, 900, 660, 0
04342158 c58ca000 //4R ARENA in/out 1000, 0, -1700, -4.500,
04342154 455ac000 // up/dwn 400, 300, 1160, 2680, 3400, 4000, 3500
04342150 44af0000 // rotate 3820, 3500, 3450, -2950, -480, 1400
0434214c c4e10000 //5R kruhy/nad brankou in/out -1700, 0, -1800
04342148 448ae000 // up/dwn 520, 380, 300, 480, 1000, 900, 1111
04342144 45708000 // rotate 2000, 1200, 1800, 3820, 4200, 3848
04342140 c42f0000 //6R zabrankou rotate 0, -1400, -1500, -1800, 0, -700
0434213c 44d48000 // up/dwn 600, 500, 520, 300, 210, 700, 500, 430, 493, 415, 1700
04342138 45866000 // in/out 3700, 3000, 2600, 1450, 900, -800, 4300

And btw., it is great the new backwards code not affecting the momentum, we don't wanna kill the momentum for sure Smile
Let me know if anything else is needed mate, I available basically all day/night Smile
Yeah can you upload your ini, only used codes, to pastebin?

I've been busy. I'm working on it, but it'll be a bit slow.

If you turn off LT move and only use the recent LT back code, does it work?
I will try if it works without LT move.
As I said, once I turn the $Zoom 6 Camera Position code ON, the new LT backwards code stop working completely.

Also uploading my latest ini with all the codes (and tunning). I will send you a link via pm.
Thanks!
so this is just the LT backwards code running, every other GECKO is OFF. I set the float at 3 for the test purposes, so he should be skating crazy fast backwards Smile
Should I also turn OFF all the AR codes, what do you think?

https://youtu.be/pBQrrjVnJew
Oh, it isn't currently a multiplier, so 3 would be less speed. The important part is that the speed would differ between moving -> LT back and standing still -> LT back. I couldn't fix that.