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Full Version: Improving the player polygons and LOD
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It's way too hard to trigger the goalie animations. 90% of the time the puck just bounces off the goalie. The other 10% of the time I saw butterfly up slowing down the stand up animation. We can try some other values in that area. You can remove lines or split up this code as needed.

$Possible goalie
04f5b5a4 3f000000
04f5b5a8 3f000000
04f5b5ac 3f000000
04f5b5c8 3f000000
04f5b5d0 3f000000
04f5b5dc 3f000000
04f5b5e0 3f000000
04f5b5e4 3f000000
04f5b5e8 3f000000
04f5b5ec 3f000000
04f5b5f0 3f000000
04f5b5f4 3f000000
04f5b5f8 3f000000
04f5b52c 3f000000
Aaah, now I think I see what you tried to explain to me yesterday Smile Just to change the last digit by 0,4,8 or C Smile

Thanks, I will try what you suggest. I was little worried that it will be difficult to trigger these. They happen so fast and they running at double speed probably.

I think I split the code and try one line after another.
Yep, bit confusing cause it's hex, but you got it.

None of the codes may do anything. I'd start with all of them on, maybe at 0.

The butterfly move left/right is a just a bunch of complicated code and I can't do much with. I think I have to skip it.
You mean float at 0?
Yeah, 00000000
finally get home.
So if I put all floats at 0 I dont see anything different. If the animation is affected at float at 0, the goalie should basically froze, correct?
This is a big one.

So I'm working on highly detailed textures for all goalies/teams. Unfortunately, there is a bug in this game where with high LOD the goalie BLOCKER and CATCHER is destroyed by the actual movement of the goalie's hands.
Fortunately, on lower LODs it ain happening.

You already made great code that keeps the LOD at a high level, with solid FPS results.
It is this code:

$LOD high
048170C8 4AA00000
04D946C8 3C000003
04D946CC 6000020C
04D946C0 60000000

As I said, the gear is NOT destroyed on lower LOD as shown in the video below. I also put real life pics of the geat in the video, for a better demonstration Smile
It would be fantastic if we can have this HIGH LOD and still have the goalie gear not destroyed.
What do you think?

Here is the showcase:

https://youtu.be/7xCGHfq_wfA
A little confusing. Does the video show it getting destroyed? When you zoom out at the end and it changes, is that what we need to prevent?

Yeah setting values to 0 should freeze/bug the goalie. Usually.
Yes. At the start of the video, the gear is destroyed when the goalie is moving.

When I zoom out the Lod switches to low where the gear is not being affected by leg movement and destroyed.
We want to keep high Lod, but not destroyed gear. Or take the gear Lod from the low model, where it keeps its shape.
So the key is to make the catcher and blocker "solid" objects, as is in real life.
On lower LOD it is solid, but on higher it is affected by the movement of hands, which is wrong obviously.