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Full Version: Improving the player polygons and LOD
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Either add or separate is fine. Sorry let's try again:
04d94a5c 60000000

This won't look good, but tell me if the lag gets better.

I also found this, it changes the players but I'm not sure about it. Use it with the other codes, but not the one above.
04d94984 60000000
It has some impact. Now the frame drops only about 5fps when the benches get in the view
using this code:
AR Force LOD
048170C8 4AA00000
04d946c8 3C000003
04d946cc 6000020C
04d946c0 60000000

But as you mentioned, players look really funny now Big Grin
Also, it has no impact on the intro glitch

EDIT: I haven't noticed any improvements in fps with that second code.
Ok, did you notice any model quality difference with the second code?

I think the intro glitch is fixed by changing 4AA00000 to 50000000?

I don't know if I can split bench players from active players, but I'll look for some other things to test the FPS of.
I think they looked pretty much the same, but I'll look again.
I'll also test if that second suggestion fix the intro..
so.. simple changing
048170C8 4AA00000
04d946c8 3C000003
04d946cc 6000020C
04d946c0 60000000

to

048170C8 50000000
04d946c8 3C000003
04d946cc 6000020C
04d946c0 60000000

Did not fixed the intro unfortunately.
(10-21-2017, 08:42 PM)One More Try Wrote: [ -> ]Ok, did you notice any model quality difference with the second code?

I think the models with this code looks about the same as with the 1st modification. Which is pretty bad..
Oh ok. Thanks for checking that stuff.
No problem, of course Smile
Interesting is that the first your AR code, don't have that intro glitch. Just in case you didn't know..

This code
$LOD2
048170C8 50000000
hi mate, just wanna say hey and that I'm looking very forward when you have some time for this again Smile
Must have something to do with that intro glitch, because when there was no intro glitch, there was not bad performance when we were using Gecko codes.
Maybe (too many) helmets reflective?

Anyway, hope everything is good on your side Smile
Hi man,
It would be interesting if there is still hidden code for the broadcast camera (this camera view is in the game for the Xbox version), but taken out or hopefully just hidden for our Wii version.

As you can see in this video you can still choose from different camera views, but the broadcast (side) view is missing, unfortunately.

https://youtu.be/Bfxh0l8fLmU

What do you think? Smile