Movement in the butterfly position.
To get in the butterfly move the RS down and hold there. Then while holding the RS down move the LS to sides.
https://youtu.be/40J3xr5lrmI
There are still a few other problems, but these are the most visible/used goalie animations...
Poke check revealed another section.
04f5c1NN where NN = 78 to A0 counting by 0, 4, 8, C, 0, 4 again.
$Poke
04f5c188 40000000 //1.0
Passing. Completely separate piece of code, may affect more than goalie.
$AR Passing original values
04f49e74 3f800000 //1.0
04f49e78 3dcccccd //0.1
04f49e7c 3fd9999a //1.7
Butterfly movement probably just use one.
$butterfly move multi
04e58668 40000000
$butterfly move adder
04e586a0 40000000
Looking like another awesome day!
Could you please little elaborate regarding this?
04f5c1NN where NN = 78 to A0 counting by 0, 4, 8, C, 0, 4 again.
How should I use it or do with it?
Thanks.
Take/Copy:
$Poke
04f5c188 40000000 //1.0
Change the title ($test 78)
Change 88 to 78 or 7c, or 80, or 84, etc up to A0 - A comes after 9.
$test 78
04f5c178 40000000
Test. Unfortunately you won't know the original value, but I can get it if you feel you need it for a certain test.
Thanks.
I understand the principle, what you want me.ti do. I just don't know (the mathematics?) 78, 7c, 80, 84... etc up to A0. Like what is between 84 and A0 for example?
Edit: Just don't wanna miss anything.
You just keep counting in 4's. It's hex so it goes 00 -> 04 -> 08 -> 0C -> 10
Man wish I could say I get it Lol
I will try...
Hm, seems like the only code that is affecting anything is this one
$AR Passing original values
04f49e74 3f800000 //1.0
And it is for goalie clearing/shooting the puck
Butterfly movement, passing nor poke is not working at all on my side.
These are all AR, right?
Hah, I can see how some of the codes are for regular skater dumping the puck.
That is awesome. Actually asked for this week ago

Yeah all AR. I can check again.
... sorry I guess they aren't working. The animations are actually faster than I expected so I thought they were speeding up when I edited them.