$0.2
04f5f090 40200000
this one looks to be really interesting.
I think it smooths the transitions between the animations. Probably blending!
Do you think you could find this code specifically for the goalies?
It would be easier if you could edit these directly in the memory editor. Then you could see when they are being activated by the game.
$1 probably nothing
04f5bb1c 40000000
$0.05
04f5bb20 40000000
$0.3
04f5bb24 40000000
$0.1
04f5bb28 40000000
$3
04f5bb2c 40000000
$0.5
04f5bb30 40000000
$0.2
04f5bb34 40000000
$1.35
04f5bb38 40000000
$0.9
04f5bb3c 40000000
$4
04f5bb40 40000000
$13
04f5bb44 40000000
$1.25 idle
04f5b57c 40000000
$1 idle
04f5b584 40000000
$2
04f5b58c 40800000
$1 end animation
04f5b580 40000000
$1.4 end animation
04f5b594 40000000
$1.4 2nd end animation
04f5b598 40000000
$2 end animation
04f5b59c 40800000
$2 again
04f5b5a0 40800000
I left some values out of goalie 2 that I didn't see triggering. 04f5b5XX can go from XX = 58 to XX = B0 counting by 58, 5C, 60, 64, 68, 6C .... breakpointing them in the memory debugger should be easier than trying to spot the difference. I didn't look into goalie 1 at all.
Note I set it to float = 2.0 so if the original value is 4, it will slow down using my float. If the original value was 2 I tried to set my float to 4 instead. You can edit them however though. Maybe set to 0.
still working out, but I can say already its gonna be absolutely amazing. Tuning it on the human controlled goalie, so I just hope all this our work will affect the ai goalie too

Good to hear. If it looks like some value is missing, let me know and I can try to find it.
great, thank you.
This is what I identified so far:
$Goalie butterfly DWN // 1.25, 1.22
04F5B57C 3F9C28F6
$Goalie stack pads L DWN // 1, 0.88
04F5B584 3F6147AE
$Goalie butterfly to pads L // 2, 1
04F5B58C 3F800000
$Goalie butterflu UP // 1, 0.5
04F5B580 3F000000
$Goalie stack pads L UP // 1.4, 0.5, 0.72
04F5B594 3F3851EC
$Goalie stack pads R UP // 1.4, 0.5, 0.75
04F5B598 3F400000
$Goalie pads to butterfly L // 2, 0.93
04F5B59C 3F6E147B
$Goalie pads to butterfly R // 2, 0.93
04F5B5A0 3F6E147B
$1 probably nothing
04F5BB1C 3DCCCCCD
$Goalie blending A // 0.05, 0.07
04F5BB20 3D8F5C29
$0.3
04F5BB24 3C23D70A
$Goalie blending B // 0.1, 0.2
04F5BB28 3E4CCCCD
$3
04F5BB2C 3DCCCCCD
$0.5
04F5BB30 3C23D70A
$0.2
04F5BB34 3C23D70A
$DONT USE slows everything // 1.35
04F5BB38 3FACCCCD
$0.9
04F5BB3C 3DCCCCCD
$4
04F5BB40 3DCCCCCD
$13
04F5BB44 3DCCCCCD
codes without a name do nothing probably.
And yes, works for AI too

Awesome, you can turn them into a single AR code if you want. Just have one $header
identified one more:
$Goalie offplay standup // 0.5, 0.4
04F5BB30 3ECCCCCD
So we are getting there, there still some issues tho, could you please look at these few goalies animations:
Poke check animation
You can trigger this just by moving
RS UP
https://youtu.be/9Mzu-_ucOj0