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Full Version: Improving the player polygons and LOD
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Should I try $Accel from stop5 Hard Soft no goalie together with Crossover no goalie?
Using everything together and it seems to be fixed! Smile
Great job!
So it is much much better. Very rarely I get the glitch at the faceoffs where the animation sped up. Probably affected by.the crossover code. But as I said it happened to me only twice, where before it happened basically every time.

Do you think it might be that it gets affected if the faceoff animation is too long? Each faceoff animation is little different.
But again, a lot better Smile
I would think the offplay flag should be stopping it. Does the offplay anim code affect the faceoffs when (edit) stop5 is glitching it?

If you want the code to affect it I can certainly expand the 100 frame limit before it glitches, but I'm not sure it will look good. The glitch should be a slow down one if it hits the limit.
ah so, so it definitely did affect it before your last code/fix. It was slowing down every time the puck hit the ice. This seems to be fixed now. So that's good!

Because as I said now it only speeds up rarely, as I captured in this video.
Now it thinks it must be only the crossover code that occasionally glitching it.

https://youtu.be/nBEYUOosMQM
Hmm what does this affect?

$AR possible crossover
04f5f024 40200000 //crossover float
yeah, cross-over..
Does it mess anything up?
I would say no, I'll rather give it one full game.
Maybe we can replace the crossover no goalie with this one liner...