Damn, I can't stand it at work, wanna go testing!

(01-05-2019, 03:09 AM)One More Try Wrote: [ -> ]On the latest crossover code, try to change the ignore line float (right side value) to any of these:
3f1e4f77
3f800000
3fc00000
It will affect different things.
When using this value, it seems like the code is not affecting anything. Even the cross-over animation is slow as was.
Testing the next value...
(01-05-2019, 03:09 AM)One More Try Wrote: [ -> ]On the latest crossover code, try to change the ignore line float (right side value) to any of these:
3f1e4f77
3f800000
3fc00000
It will affect different things.
Using this value affects a lot of things hah, LT cross-over is one of them. But also hitting dumping, passing etc.
(01-05-2019, 03:09 AM)One More Try Wrote: [ -> ]On the latest crossover code, try to change the ignore line float (right side value) to any of these:
3f1e4f77
3f800000
3fc00000
It will affect different things.
woooooow! This one will be actually really useful!
It affects one-touch dekes. That is awesome, now I can tune them separately too.
https://youtu.be/84TvvqamS3g
(01-05-2019, 03:09 AM)One More Try Wrote: [ -> ]Not sure about this one. Seems to affect LT speed and animation, but you can try it. Do not use with crossover.
$LT speed anim
c2c3cd80 00000004
c0230008 c2a30010
c282feec fc15a040
40a2000c c282fee8
ec210532 00000000
043420ac 3e95e9e2 //ignore
043420a8 3f400000 //multiplier
This one is already pretty close to want we want!
It affects LT cross-overs and turning. Also, back skating accels.
Unfortunately, it also affects some skating forward.
(01-05-2019, 03:42 AM)One More Try Wrote: [ -> ]$Crossover no goalie
c2c3cd80 00000006
c0230008 c282feec
fc01a040 40a2001c
a1e103d6 39c00000
61cef880 7c0f7000
41a20008 c022fee8
60000000 00000000
043420ac 3f99999a
043420a8 40000000
hmm, seems to me the goalie is still somehow affected? Not all his animations, but some of them.
https://youtu.be/1EjNjdV6ZBs
actually, wait a minute.
Doing some testing to see what code exactly affecting the faceoffs and it is NOT the "Cross-over no goalie" code, but the "Accel from stop5 plus HARD and SOFT" code, that makes them look glitchy.
Remember how you said that there is some frames limit you put into the code? So maybe if the faceoff animation is too long it makes them speed up, or slow down.
When I turn the "Accel from stop5 plus HARD and SOFT" OFF, the faceoffs looks normal. Even with very extreme "Cross-over no goalie" values.
Here is a vid with what the "LT speed anim" code is affecting.
Looks like it affects:
LT cross-overs
LT accels (forward, backward)
LT turning
Some skating forward.
I think if we can get rid of the skating forward, we are fine
https://youtu.be/CCVM7Ja4ctc
We should also filter out the LT turning from the regular "
Crossover no goalie" code, because its already in this "LT speed anim" code or even better have a
separate code for the LT turning.
Here is a vid with what does regular "Crossover no goalie" code affecting:
https://youtu.be/EYKVMSQN3mM