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It appears that there are no obvious glitches other than sitting goalie on the center of the ice during the intros!
Same in both codes. It was not even necessary to split the codes.

A Little problem is the frames drop (around 12fps), but other than that it is awesome!
We are close! Smile

here is a small clip from the testing
https://www.youtube.com/watch?v=kwe4mrt2UHM
Wow, I spent all that time looking for a game issue and it was just a gecko issue :/ Glad we figured it out though, good work!

Is there a different code you liked with less of a framerate hit? I can transfer something else to AR
I think this code has a less fps impact, it looks little worse too, but that's how it works I guess haha.

$Force LOD
C2D946CC 00000002
3C000003 6000020C
60000000 00000000
C2D946C0 00000001
60000000 00000000
048170C8 50000000
E0000000 80008000

Here is the remaining intro glitch:
https://www.youtube.com/watch?v=1HXEQ34nzaU
lol it's funny. I could maybe delay the code until after the intro, but I'd have to use gecko or a toggle code. I don't think it's worth it.

AR Force LOD
048170C8 4AA00000
04d946c8 3C000003
04d946cc 6000020C
04d946c0 60000000
hah, yeah it looks weird Smile
This glitch is not present in this your AR code:
$LOD2
048170C8 50000000

Even the latest code is without glitches!
The problem is that during the gameplay when the benches get in the view the fps drop around 15fps.
Do you think you can do something with it?
Maybe the helmets on the benches are still reflective during the gameplay?

I'll be home whole night, so I can test anything immediately for the next 5-6 hours...
It'll take me longer than that to figure something out. Does the code that has less lag still cause frame drops when the benches are in view?
ya, it's actually even more obvious with that last code. Because the game runs smoothly at 60fps and as the benches got in the view it drops to around 45 fps.
Okay, try this with the other codes:
04d94a60 60000000
wow, you are fast! Smile
Do you mean as separate code or add to the existing codes?
so tried to add this line of code to the existing lines of the AR Force LOD. Also tried it as a new separate code.
I see no change in any of these methods. Let me know if I do anything wrong Smile