haven't experienced any bug yet! Looks pretty clean to me. Great job!
The only problem we still have is that it affects even the accels with the puck, which are now ridiculously slow, almost can't move a player with the puck at times hah.
But we know that.
Yeah you just use the one code. I''ll look into removing puck accels later.
yeah, so otherwise everything looks good!

Not certain this works right. The values seem really tiny. If soft accel lasts more than 50 frames it'll get buggy - I assume it won't last that long. Puck hasn't been looked at yet. Replace last code with this one.
$gecko accel stop4 soft unique
c2b6e848 00000001
c02297d4 00000000
c2b6e8a4 00000001
c0229b90 00000000
c2b228e8 0000000a
c03f129c c2a297d4
fc01a840 41a00040
c2629b8c c2829b90
fc01a040 41a10014
fe80a890 c2a2fef4
c2c2fef0 4800000c
c2a2fefc c2c2fef8
ec21982a d03f129c
ec21a028 ec210572
ec21b02a 00000000
043420bc 3c23d70a //multi
043420b8 3e800000 //base
043420b4 3c000000 //multi soft
043420b0 3c000000 //base soft
I got annoyed with having to always find an external float to hex converter, so I added one to the memory widget. I need to finish these debugger changes soon so I can get them submitted.
haven't tweaked the values in the last code yet, but everything looks great, haven't experienced any bug yet

That soft accel does seem to be buggy.
When I tune the base to something I like (around 0.3- 0.4) it seems like the speed progression broke. Like if the accell animation slows at the end, check out the vid, please:
https://www.youtube.com/watch?v=jOMUCaLZHzE
What do you think?
yeah, tweaking the multi did not help, unfortunately.
But those hard accels, oh man, what a beauty!!
Especially in-game, seeing how CPU uses them, completely changes the feel of the game. It's like going from 90s game to the present hah.
Yeah ok, it hit the 50 frame limit. I tweaked it to avoid that. Make sure it works for all characters though.
$gecko accel from stop4 soft unique
c2b6e8a4 00000001
c0229b90 00000000
c2b6e848 00000002
ec220028 3a400002
60000000 00000000
C2B228E8 0000000C
C03F129C C2629B8C
C2829B90 EEB4A02A
2C120002 41820020
FC01A840 40800020
FC01A040 41A00038
C2A2FEFC C2C2FEF8
48000018 3A400000
FC20A890 FE80A890
C2A2FEF4 C2C2FEF0
EC21982A D03F129C
EC21A028 EC210572
EC21B02A 00000000
043420bc 3c23d70a
043420b8 3e800000
043420b4 3c000000
043420b0 3c000000
Glad I could get these codes, it does feel important.
//Edit BUG FIX